The core gameplay of Harry Potter: Magic Awakened is fighting against opponents by using your magic, and that is the most fun part of the game. Spells and abilities are represented as Cards, and before you go into battle, you will build a Deck of Cards. You will use that Deck in all upcoming fights.
Battle Area and UI
You will participate in fights very often. Either in the Dueling Club, in Forbidden Forest, or during Classes, Story Tasks, etc… There will be plenty of battles. The battle takes place in a limited space. In that space, you, the opponent player/npc/enemy creature, and other summoned creatures can move and take tactical positions. You may wish to, for example, increase your distance from an enemy who is a melee fighter. Or you can evade some projectiles hurling towards you.
Your character will start an auto-attack each second. He/She will attack the closest target.
You can’t always move. Movement during battle is represented as a Movement Card on the bottom left side of your screen. It is visibly separated from the rest of your Cards. You have a number of Movement Cards you can use (and some additional movement cards if your Echo is Dobby, see Echo guide here). You can see how many Movement Cards are left. When you use a Movement Card, your character will start walking (not extremely fast) towards the destination. However, bear in mind that your character can still get hit by projectiles while moving.
On the left side of Movement Cards is the Echo icon that shows which Echo you assigned to your Deck. More on that in another post.
On the right side of the Movement Cards, you can see Companion Card. You don’t need MPs to use Companion Card, but they have a cooldown of 1 minute. You can have up to three of them in your Deck. Each Companion Card can be used once per battle.
On the bottom center of the screen, you have Cards from your Deck. You have four random Cards that you “hold in your hands” and on the right side, you can see a smaller Card. That smaller Card will be in your “hand” after you use one of the Cards you currently hold. The next Cards are random, and there’s no limit on how many upcoming Cards are left (there’s no Card Fatigue like in some other card games).
On each Card in your hand, you can a number representing the Mana Cost of a Card or MP short. Below the active Cards, you can see your MP bar. It is refilling gradually, and it is segmented. After each segment is filled, you gain another MP. Collect enough MP over time, so you can spend MP on casting the Cards.
You cast a Card by dragging and dropping it on the battlefield. For some Cards, you need to aim where their effects will land. For example, you need to drag and aim where you want to throw Acromantula Venom. Your character will then throw a vial of venom to the targeted surface and the poison will be spilled on that surface, dealing damage over time to the enemies that are standing or walking on it. For spells that fly as projectiles, you need to aim in which direction your projectile should fly.
On the bottom right side of the screen, you can see a Potion Vial icon where you can see how many Healing Potions you have. Consuming 1 Health Potion will give you a certain amount of Health. You need to craft Health Potions before the battle.
Types of Cards
There are three types of cards in the game:
- Summoning Cards – When you use a Summoning Card, a new creature will appear on the battlefield. For example, you can summon a Troll. Creatures will go to attack the closest enemy. Creatures have their own Health and Damage attributes.
- Spells – Spells in the game don’t summon a creature, but cast an effect: projectiles that cause damage, damage over time spells, area of effect spells, buffs, debuffs, etc…
- Companion Cards – Companions are special types of characters you can summon during the battle. They have Health, Damage, and special abilities.
You can see all the Cards you’ve collected inside your Spellbook. From there you can level up your Cards. You can level them up if you have enough duplicate Cards, so constant collecting is always rewarding. When you upgrade cards, you can increase their Health (if they are Summoning Cards), Damage, Range, and other abilities they have. After you collect and upgrade enough cards, you will increase the Spellbook level. Each Spellbook level will increase your Health, Attack, and Exploration attributes.
You can’t use all the cards from your Spellbook in battle. You need to prepare a Deck. You can prepare the Deck anytime in the game when you are not in a Class, Story Task, or battle. You have 8 slots for ordinary Cards. You can place Summoning and Spell Cards there. Below them, you can see 3 additional slots. Those slots are reserved for Companion Cards. Lastly, above all the Cards you can assign an Echo, which will give you a specific style of gameplay. Usually, deck building revolves around an Echo: Cards should have a great synergy with Echoe’s abilities.