Auror Case File Grindelwald’s Wand Part 1

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Introduction

Hello everyone, welcome to Part 1 of our Walkthrough for Auror Case File Grindelwald’s Wand  Adventure for Harry Potter Hogwarts Mystery. Welcome, aspiring Auror trainee, to a mission of exceptional significance. You’ve been chosen to join Auror Kingsley Shacklebolt in tracking down a dangerous Dark Wizard in London. Get ready for an exciting adventure filled with danger, mystery, and the thrill of the unknown.

Summary

Summary:

  • Task 1: Receive Your Mission
    • Location: Ministry Office
    • Requirements: 8 hours – 3/5 stars
    • Choice: Reply to Mad-Eye
      • Brilliant!: +5 Courage
      • I’m not ready: +5 Empathy
  • Task 2: Join the Stakeout
    • Location: Knockturn Alley
    • Requirements: 8 hours – 5/5 stars
    • Choice: Convince Mundungus
      • Play nice: +5 Empathy
      • Threaten with arrest: +5 Courage
      • Make a deal (Your Knowledge level): +10 Knowledge
  • Chapter Rewards: 2 Gems
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Walkthrough

Video guides are available on our YouTube channel. Use the button below.

Proceed to the Ministry Office at the Ministry of Magic when you are ready. When you arrive, you’ll find Mad-Eye Moody waiting for you. He’ll tell you that there’s no time to waste and suggest that you get straight to the point.

He’ll also inform you that Flump has approved your involvement in a confidential Auror case. There are two different options to choose from. Both of them will eventually lead to the same outcome, so feel free to take your pick.

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Then you’ll learn that you’re going into the field with actual Aurors. Mad-Eye will say that it’s the perfect complement to your Auror specialization training. He’ll also acknowledge that you’ve been working hard on your skills and have mastered the Auror principles he’s been teaching you. These lines will differ based on your previous choice. 

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Then you’ll ask him what it’s about, and he’ll tell you that the Auror Office is after a dangerous Dark Wizard, and you’ll be joining your friend Tonks and Kingsley Shacklebolt on a dangerous case.

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To complete the next task, you need to earn five stars within eight hours. Three stars are required to pass. 

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The bonus progress actions are tied to Mad-Eye. Prioritize these actions to save some energy. 

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Once you finish, you’ll learn a bit more about the case. The Dark Wizard they’re after has been using the Cruciatus Curse to extract information on the whereabouts of Grindelwald’s childhood wand. You’ll join Kingsley and Tonks to help them catch this dangerous criminal.

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Mad-Eye will express confidence that you’ll do fine but will still caution you to be careful. You’ll thank him for giving you the opportunity to showcase your skills, and then he’ll offer you some advice.

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Mad-Eye will tell you that you can now go and start preparing for the case, and in the meantime, Kingsley will contact you and inform you where to meet.

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Kingsley will send you an owl and tell you that the Dark Wizard has been spotted in Knockturn Alley. So go there when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say.

When you arrive there, your friend Tonks will be pleasantly surprised that you’ve come to work with them on a case.

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These lines will differ based on whether you have met Kingsley Shacklebolt.

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After a brief discussion, Kingsley will tell you that they’ve received a tip-off that your suspect is currently inside Borgin and Burkes. Tonks will add that intelligence has determined that direct confrontation with the suspect would be dangerous.

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Kingsley will commend you and say that you’re already thinking like an Auror. Following that, he’ll instruct you to inspect the area and ensure that you’re not walking into a trap. To complete the next task, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to the advertisement, the decoration in the shop window, and your character. Prioritize these actions to save some energy.

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When you finish, you’ll see Mundungus leaving Borgin and Burkes.

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You three will stop him, and you’ll start a conversation. You’ll tell him that you’re looking for a Dark Wizard and that you’ve received a tip that he’s in Borgin and Burkes. You’ll ask him if he knows anything about it, and he’ll say he hasn’t heard or seen anything, but he’ll behave as if he’s lying.

There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

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He’ll then admit that he saw a hooded wizard torturing Mr. Borgin and asking about a rare wand.

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You’ll realize that if he’s still in there torturing Mr. Borgin, you must go there immediately. However, Mundungus will tell you that it’s too late because the wizard has already left.

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Mundungus will say that’s all he knows. This line will differ based on your previous choice. 

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Kingsley will commend you for your interrogation skills, and Tonks will agree with him. Then he’ll say that you need to find that collector and that he’ll have a word with Mr. Borgin. He’ll suggest that you regroup at the Ministry.

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This will conclude Part 1 of Auror Case File Grindelwald’s Wand Adventure. Hit the Collect button to claim your reward. You will receive 2 Gems.

Working on such a demanding case with skilled Aurors promises an exciting adventure. Your skills and collaboration with your colleagues are crucial to catching the Dark Wizard. With Kingsley and Tonks by your side, you have an exceptional opportunity to solve this case. Your determination, skills, and persistence are likely to be crucial to the outcome. With the efforts and strength of your team, there is a great chance of catching the Dark Wizard and putting an end to his rampage.

Thank you for reading.