Chapter 31 – Circle Up
Introduction
Hello everyone, witches and wizards alike, and welcome to our Walkthrough for Chapter Thirty-One of Year Seven of Harry Potter Hogwarts Mystery. During the previous chapter, you talked to Merula and learned some things about the Dark Witch Metamorphmagus. You then went to Mad-Eye and informed him about what happened in St. Mungo’s.
He told you that Jacob is to be moved to a safe house. The two of you went to the hospital, where you learned that you were done with your assignment at St. Mungo’s. Mad-Eye, Jacob, and you apparated to the safe house. The house in question is the Burrow, home of the Weasley family. They were very kind to allow Jacob to stay at their home until the Wizengamot trial.
Later on, you went back to Hogwarts and had a conversation with Professor Dumbledore about the recent events. You realized that it was time to reunite the Circle of Khanna and inform them about ‘R’’s recent activities.
Summary
Chapter Summary:
- Lesson: Warlock Convention of 1709
- Unlock: 9 History of Magic Stars
- Location: History of Magic Classroom
- Requirements: 8 hours – 5/5 stars
- Task 1: Gather the Circle of Khanna
- Location: Defence Against the Dark Arts Classroom
- Requirements: 3 hours – 3/5 stars
- Task 2: Talk to Merula
- Location: Artefact Room
- Requirements: 1 hour – 3/5 stars
- Choice: Reply to Merula
- It was just some fun: +5 Courage
- It was suspicious: +5 Knowledge
- Task 3: Explain Your Plan
- Waiting Time: 3 hours
- Location: Hospital Wing
- Requirements: 3 hours – 5/5 stars
- Choice: Choose to tell Chiara the truth or not
- Lie and say Merula is nervous: +5 Courage
- Tell her you can’t say why: +5 Empathy
- Task 4: Go to the Training Grounds
- Location: Training Grounds
- Requirements: 3 hours – 5/5 stars
- Choice: Reply to Merula
- I promise I won’t enjoy it (46 Empathy): +10 Empathy
- I may enjoy it a bit: +5 Courage
- Task 5: Go to the Ministry of Magic
- Waiting Time: 4 hours
- Location: Ministry All-Purpose Room
- Requirements: 8 hours – 5/5 stars
- Choice: Tell Professor Dumbledore if you are ready for the trial
- I’m ready for the trial: +5 Courage
- I’m not ready for the trial: +5 Empathy
- Ministry Assignment: The Ghost’s Puffskein
- Unlock: None
- File Complaints:
- Location: Department of Magical Creature Regulation
- Requirements: 3 hours – 3 stars
- Review the Evidence:
- Location: Department of Magical Law Enforcement
- Requirements: 1 hour – 3 stars
- Consult Creature Experts:
- Location: Department of Magical Creature Regulation
- Requirements: 3 hours – 3 stars
- Talk to Hagrid:
- Location: Hagrid’s Hut
- Requirements: 1 hour – 2 stars
- Talk to Liz:
- Location: The Great Hall
- Quiz Answers:
- Where do Puffskeins fall on the food chain? – Scavengers
- Rewards: 5 Gems
- File Complaints:
- Unlock: None
- Chapter Rewards: 350 Coins and 2000 Experience Points
Walkthrough
Before that, you should take care of lessons and assignments. Proceed to the History of Magic classroom when you are ready. To unlock the Warlock Convention of 1709 lesson, you need to earn a total of nine stars from the History of Magic classes. Select the class duration you prefer, and hit Start to begin.

Prioritize doing bonus progress actions as much as possible. This should save you some energy.

Try your best to successfully complete all of the mini-tasks to earn some extra Knowledge points.

Head back to the classroom once you obtain enough stars to unlock the lesson. To complete the Warlock Convention of 1709 lesson, you need to earn five stars within eight hours. All five stars are needed to pass.

Complete this lesson in a similar way to the classes you had beforehand, and you’ll be done before you know it.


Once you are done, you will be able to collect an additional reward in the History of Magic section of your Hogwarts Record.

Proceed to the Ministry Office when you are ready to start the assignment. Amos Diggory will happily say that he has a new assignment for you.

As always, you will be more than willing to help, and you’ll learn that a Puffskein is missing. Apparently, the Puffskein has quite an unusual owner, and Mr. Diggory will ask you to track down the creature and find it a new home. You’ll gladly agree to help. You will need to finish several tasks to complete the assignments. Feel free to do them in any order you prefer.

While doing these, it is recommended to pick the task duration that matches the star requirements.

Prioritize the bonus progress actions if you are looking to save as much energy as possible.

Focus on successfully completing all of the mini-tasks to earn some additional attribute points.

Once you finish all of the tasks, hit the Collect button and return to the Ministry Office.

Amos Diggory will be pleased with your work.

Thanks to your help, they were able to catch the missing Puffskein, and you’ll be glad that the creature is safe. Hopefully, now that the Puffskein has a new home, its previous owner will be able to rest in peace. According to Mr. Diggory, that might not be the case.

Still, you will be eager to help again if needed. You will earn a reward for completing the assignment. You can collect it under the Ministry of Magic section of your Hogwarts Record.

Now that you are done with lessons and assignments, you can continue the story. Proceed to the Defence Against the Dark Arts classroom when you are ready to gather the Circle of Khanna. Upon arriving, you will notice the speech bubbles above some of your classmates. Tap on those if you are curious to see what they have to say. You will thank everyone for gathering and say that you want to update them on the current situation.

You’ll inform them that the threat of ‘R’ is far from gone, and the only way to put a stop to this dark organization is by working together. You’ll then get to tell your friends about everything that has happened since the start of the school year. Updating the Circle of Khanna requires earning five stars within three hours. Three stars are needed to pass.

Be sure to slide the screen left and right to see all the available actions. There is a bonus progress action tied to your character. Focus on it whenever it is available to save a bit of energy.

Corey will be excited to be a part of the Circle of Khanna.

You’ll say you are glad to have the Circle’s support, especially with the upcoming Wizengamot trial.

Sadly, you were unable to apprehend Healer Burke.

Corey will smile and tell you not to worry about it too much; after all, you have the support of the Circle of Khanna. You’ll say there is something you want to talk about and remind Corey how important it is to keep half of Dai Ryusaki’s Dark Scroll safe. Your friend will smile and say that the scroll is stashed in a safe place, and no one else knows where it is hidden.
You’ll be glad to hear that, mentioning that Jacob got moved to a safe house. Corey will be interested to hear more, but suddenly, Merula will approach and say that she wants to have a word with you because something unexpected has happened.

You won’t like the sound of that, and you’ll suggest discussing the issue in the Artefact Room.
Proceed there when you are ready to continue. Once you arrive, you’ll figure out that Merula isn’t there yet. You’ll be curious about the problem she’s encountered.

You’ll assume that she simply got sidetracked. After all, she wouldn’t have asked you to meet with her unless it was important.

Corey will suggest continuing the conversation you had earlier.

Suddenly, Merula will remove her Invisibility Cloak and reveal that she’s been there the whole time.

Both you and Corey will be surprised to see her. Merula will also be surprised, albeit for a different reason.

She will explain that she used the Invisibility Cloak to travel undetected, and Corey will be suspicious of her behavior.

Merula will admit she was hoping to hear something interesting, and she’ll say it was all just a joke. She’ll ask if you agree. There are two options to reply with. If you like Merula, it is recommended to pick the first option.

Merula will say that she decided to use an Invisibility Cloak because she is afraid ‘R’ is following her every move. You’ll figure out she didn’t intentionally eavesdrop on your conversation with Corey, and she’ll then decide to talk to you about the problem she encountered, which apparently has something to do with the upcoming Wizengamot trial. Listening to Merula requires earning five stars within one hour. Three stars are needed to pass.

There is a bonus progress action tied to Merula. Focus on her actions if you want to save a bit of energy.

You’ll learn that ‘R’ wants Merula to testify in favor of the White-Robed Wizard, and needless to say, this could put her in a lot of trouble. On top of that, it could end up with the White-Robed Wizard walking away free. Merula will make it clear that she wants him to pay for his crimes and wonder if there’s a way for her to get out of testifying, admitting she’s been worried sick about it. Suddenly, you will get an idea that could solve the problem.

The Most Powerful Witch at Hogwarts will be curious to hear more, and you will ask her to meet you in the infirmary. You will need to wait three hours before you can continue. Since you will probably be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Proceed to the Hospital Wing once the waiting time is over. When you arrive, you will notice the speech bubbles above some characters. Tap on those if you want to see what they have to say. Merula will ask why you wanted to discuss your plan in the infirmary.

You’ll smile and say that she is going to catch a horrible illness, but she won’t seem to like your plan.

You’ll notice that she’s getting upset, so you will ask her to calm down, and you will explain that she won’t really get ill. Merula will give you a confused look, and you’ll decide to explain the details of your plan to her.
Explaining the plan requires earning five stars within three hours. Since all five stars are needed to pass, avoid starting this task if you are out of energy.

Be sure to slide the screen left and right to see all the available actions. There are two bonus progress actions tied to your character. Prioritize them if you want to save as much energy as possible.

The plan is fairly simple: as long as Merula pretends that she’s come down with something contagious, she won’t have to testify at the trial. After giving it some thought, Merula will say that your plan isn’t bad at all. She’ll wonder who you asked for help, and suddenly, Chiara will approach you and say that she has the thing you discussed.

She’ll be curious to know why you’re trying to prevent Merula from testifying. There are two options to reply with. If you like Chiara and don’t want to lie to her, it is highly recommended to choose the second option.

Shortly after, Chiara will tell you that she’s brought a jar of the fungus that causes Scrofungulus. She’ll then take out a jar and show it to you. Merula will be grossed out at the sight of it. You, on the other hand, will have a completely different reaction.

Chiara will warn you not to open the jar under any circumstances, and you’ll ask her to tell you more about Scrofungulus. Apparently, that disease is highly contagious and can often be fatal. Chiara will also tell you about the symptoms.

Merula will wonder if there is any way she can look like a Scrofungulus victim without displaying the symptoms. One option for her would be to say that she simply found the jar. However, if she actually displays the symptoms of the disease, the Wizengamot won’t be able to ignore her. Merula will ask how you are going to make her look like a Scrofungulus victim, and you’ll smile cheekily and tell her to follow you.

Head to the Training Grounds when you are ready to continue. Merula will be surprised to see Ben.

You’ll explain that you want to use a spell to make her look like a Scrofungulus victim. Thankfully, Ben is very skilled when it comes to Charms, so he might be able to help. Ben will say that a combination of spells can make Merula look like a Scrofungulus victim, and as it seems, you will need to use more than one hex to achieve that. Merula will assume that both you and Ben are going to enjoy hexing her.
There are two options to reply with. If you like Merula, it is recommended to pick the first option.

Shortly after, Ben will suggest discussing the spells you’ll need to use to make Merula look like a Scrofungulus victim. Discussing hexes requires earning five stars within three hours. All five stars are needed to pass, which is why it is not recommended to start this task if your energy bar is empty.

There is a bonus progress action linked to your character. Focus on it when it is available if you want to save some energy.

Ben will say that combining the Pimple Jinx with the Jelly-Legs Curse will create small tentacles on the target’s face.

You’ll wonder how he figured it out, and he’ll tell you he accidentally combined those spells during a trip to Knockturn Alley. He even used it in some duels. Moments later, Merula will say she is ready, and Ben will explain to you that both spells need to be cast in quick succession.
The following part will play out differently. If your character knows the Jelly-Legs Curse, you will be the one to cast it. Otherwise, Merula will end up having to jinx herself.

Either way, Ben will be the one to cast the Pimple Jinx. On a count of three, he will hex Merula.

The spell will have an immediate effect on the Most Powerful Witch at Hogwarts.

Then, either you or Merula will cast the Jelly-Legs Curse.


What follows is quite an interesting scene…

The spell combination will work precisely the way Ben said it would. Hopefully, your plan will work, and Merula won’t need to testify at the trial. You’ll ask Merula if she took the jar of fungus. Thankfully, Chiara gave it to her before leaving the Hospital Wing. You will thank Ben for his help, and he’ll wish you good luck before you leave.

You will need to wait four hours before you can continue. Since you will likely be low on energy at this point, it is recommended to wait until this timer runs out. That way, your energy should fully recharge in the meantime.

Proceed to the Ministry All-Purpose Room once the waiting time is over. Upon arriving, you will be able to interact with some of the characters and see what they have to say. Professor Dumbledore will be glad to see you and Merula.

Suddenly, he will notice that something’s not quite right with her.

He’ll ask you to tell him what happened and you will quickly answer his question.

Merula will ask if she is still required to testify. Following that, Madam Umbridge will scold you for bringing someone contagious before her.

Thankfully, Professor Dumbledore and Madam Bones will be more understanding.

You’ll gladly agree to tell them everything. Convincing the Wizengamot requires earning five stars within eight hours. All five stars are needed to pass.

Make sure to slide the screen left and right to see all the available actions. There are bonus progress actions tied to Madam Umbridge, Mr. Diggory, and your character. Prioritize those if you want to save some energy.

Merula will show them the jar of fungus.

You’ll also say a few words to back her up.

Luckily, your plan will work, and Merula won’t need to testify at the trial.

Madam Umbridge will tell her to report to St. Mungo’s immediately. Merula and you will say a few more words to make the whole story more convincing.


Moments later, she will leave the place. Professor Dumbledore will be slightly disappointed at this turn of events.
He will ask if you are ready for the trial. There are two options to reply with. While both options will lead to the same outcome, the Headmaster will react better if you choose the first option, so it is recommended to pick that one.

Shortly after, Professor Dumbledore and Madam Bones will leave to do some final preparations for the trial.

Before you go, Madam Umbridge will ask for a moment of your time.

She will tell you to visit her in her office before the trial. Apparently, she wants to have a ‘truthful’ conversation with you.


This will conclude Chapter 31 of Year 7. Hit the Collect button to claim your rewards. You will receive 350 Coins and 2000 Experience Points.
What will happen at the trial? Will the White-Robed Wizard be sent to Azkaban for his crimes? Or will ‘R’ somehow manage to set him free? Find out in the next chapter of Harry Potter Hogwarts Mystery!
Thank you for reading.
