Magic in Hogwarts Legacy – all known spells guide
We all expect Hogwarts Legacy magic to bring many iconic spells from Harry Potter books and movies, but also something new. Everybody is already analyzing every microsecond of gameplay footage shown so far to see which HL spells we can expect.
While the latest Hogwarts Legacy release date delay puts the launch on February 10, 2023, the fans hope this is definitive. We know some of the HL characters, and the player will have friends from all four Hogwarts houses, so we are expecting some signature spells from the HP lore.
Confirmed HL spells so far:
- Arresto Momentum
- Avada Kedavra
- Petrificus Totalus
- Wingardium Leviosa
As we can see, Hogwarts Legacy indeed brings signature spells that are a crucial part of the Harry Potter experience. Just reading the HL spells names brings back memories of iconic scenes. However, there are around 80 known spells from the Wizarding World thus far, so people wonder if there will be more.
Avada Kedavra is confirmed to be available for the player. However, it is unknown if all three unforgivable curses will be included in HL spells (the other two being the Cruciatus Curse and The Imperius Curse).
The Half-Blood Prince Spells
This topic did cause many fans to comment on their own opinions on the matter. It is unknown if HL spells will include any of the spells invented by Severus Snape, but, as many of the fans pointed out, Snape was born more than a century after the events in Hogwarts Legacy, and he invented his spells around the 1970s.
All we know about HL spells and how they work so far is from a total of several minutes of gameplay footage shown so far. But we can see that known spells function as they usually do in the Wizarding World, meaning probably like in other HP games.
Accio is a charm that summons objects targeted to fly into the caster’s hands, if possible. The exact distance range of its functionality is not specified, but it is presumed anything at shouting range goes, for the object seems to need to hear the charm being spoken.
This charm slows or stops the movement of a targeted object or body.
This is the killing curse, one of three unforgivable curses. It causes instant death of a targeted living creature without pain or injury to the body. Shield charms do not work against it, so the target must use Priori Incantatem.
The target of this curse explodes or gets blasted by the force of a fiery explosion on its surface.
This charm causes the target to move downward or fall, depending on its original position.
This charm severs something along the path predetermined by the casting wand. It requires precision and finesse from the caster, and, if used correctly, it produces fine, accurate, and clean cuts. If this spell is cast incorrectly, it can cause disastrous effects, injury, or even death.
The target of the disillusionment spell is concealed by the effect similar to a chameleon blending with its environment. If the target moves, it will quickly adapt to whatever texture and color of its background or floor for the duration of the spell.
The target of this charm loses its grip on whatever it is holding (in its hand or an extremity that serves that purpose). The held object flies out and a skilled cast can even make it fly straight into the caster’s hand.
This jinx causes the target to get pushed or knocked back violently, depending on the intensity determined by the caster.
This charm produces flame in forms from small flickers to large jets, depending on the intensity determined by the caster.
This charm causes the tip of the caster’s wand to radiate intense white light. The duration of the charm is not specified, but the caster can prematurely extinguish it with the countercharm called Nox.
This jinx directs an individual or an object to attack the target. Individuals can be conjured creatures, though it is unknown to what extent it affects a human being.
The target of this “full body-bind curse” is temporarily paralyzed, stopping all movement instantly.
This is a shield charm that produces an invisible shield to protect the caster. It blocks physical objects up to a certain size and weight, and certain spells with the exclusion of some, like Avada Kedavra.
Reparo charm is used to repair the damaged targeted object or objects. The exact level of damage it can repair is unknown, but it is believed to work on most materials known to humans and wizard kind.
Stupefy is a charm that stuns the target, rendering them unconscious. It can also be used to halt moving objects or bodies, while it is countered with the Reviving Spell.
The Wingardium Leviosa makes the target object or body of the charm levitate. The levitation height, direction, and duration are all controlled by its caster. There are also lesser forms of charm, like the Floating, Rocket, and Hover charms.
More spells to come
These are only some of the HL spells known to be in the game. When Hogwarts Legacy releases, we will compose guides and game overviews. Which spells would you like to see in the game?