The Quidditch Feast Part 2
Introduction
Hello everyone, welcome to Part 2 of our Walkthrough for The Quidditch Feast Adventure of Harry Potter Hogwarts Mystery. In the previous part of your adventure, a friendly Quidditch match took an unexpected turn, leaving your friends injured and the training grounds in disarray. With the hospital wing filled and suspicions running high, you now face the aftermath of a mystery far more complicated than anyone anticipated. As you move forward, it’s clear that uncovering the truth behind this chaotic event will take all your wits and courage. The real challenge begins now—are you ready to face what’s next?
Summary
Part 2 Summary:
- Task 1: Check On Your Friends
- Location: Hospital Wing
- Requirements: 3 hours – 3/5 stars
- Choice: Reply to Tonks
- You’re right, it’s your fault: +5 Knowledge
- No, it’s Barnaby’s fault: +5 Courage
- It was no one’s fault (Your Empathy level): +10 Empathy
- Task 2: Talk to McGonagall
- Location: Herbology Classroom
- Requirements: 3 hours – 3/5 stars
- Choice: Tell Professor McGonagall how comfortable are you with diagnosing and healing wounds
- I’m brilliant at it: +5 Courage
- I’m all right at it: +5 Knowledge
- I have no experience: +5 Empathy
- Task 3: Talk to Flitwick
- Location: The Great Hall
- Requirements: 8 hours – 5/5 stars
- Choice: Answer Professor Flitwick
- One time
- Two times
- Three times: +10 Empathy
- Task 4: Meet McGonagall
- Location: Hospital Wing
- Requirements: 3 hours – 5/5 stars
- Choice: Tell Professor McGonagall what you think is the best way of handling current potion problem
- Brew some more: +10 Knowledge
- We could ask Snape for some: +5 Courage
- Give up: +5 Empathy
- Part 2 Rewards: 3 Gems and 1 Chocolate Frog
Walkthrough
Video guides are available on our YouTube channel. Use the button below.
Go to the Hospital Wing to check on your friends. When you arrive, you’ll see that your friends are, unfortunately, there. You’ll approach Penny, who is facing her pillow, but she won’t say a word.
This line will differ based on your previous choice.


Following that, Tonks will tell you that she, Barnaby, and Penny were injured, and you’ll immediately ask her for an explanation of what happened. To review the account, you need to earn five stars within three hours. Three stars are required to pass.

Bonus progress actions are tied to Tonks and Penny. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

You’ll learn that they had everything set up for the friendly, but Tonks lost control and collided with Barnaby. She sprained both ankles, and Barnaby got pretty banged up. When they fell to the ground, Penny quickly rushed over to heal them, casting a spell before collapsing herself. Since then, Penny hasn’t spoken to anyone.
Tonks will start blaming herself for the incident. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

You’ll comment that the Quidditch Feast is coming up soon, and Tonks will reply that they’ll probably miss the celebration. Concerned, you’ll ask her why she thinks that. These lines will differ based on the year you attend.


Tonks will also mention that before leaving, Professor McGonagall commented that they likely won’t recover in time for the feast. This will strike you as odd, considering their injuries don’t seem severe and should be something magic can easily heal.


Go to the Herbology Classroom to continue the story. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive, you’ll tell Professor McGonagall that you were hoping to ask her about your friends in the hospital wing.
She will reassure you not to worry and that they will be fine, mentioning that she has a lot on her plate. However, you’ll insist on knowing why she believes your friends won’t be able to recover in time for the Quidditch Feast.

She will then explain that she needs to trim Dittany and prepare a few healing potions. You’ll offer your assistance, which she will gladly accept.

To discover the problem, you need to earn five stars within three hours. Three stars are required to pass.

Bonus progress actions are tied to Professor McGonagall and your character. Prioritize these actions to save some energy.

You’ll realize that Professor McGonagall is handling a full hospital wing on her own and had to prioritize care for more severe injuries, while thankfully, your friends only have minor wounds.
You’ll offer to help with the healing process and suggest that you might be able to treat your friends in time for the feast. She’ll accept your help and ask before you begin, how confident you feel about diagnosing and healing injuries. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

This line will differ based on whether you have learned Vulnera Sanentur.

You’ll immediately head to Professor Flitwick to ask for his help. Proceed to the Great Hall when you are ready. You will explain to Professor Flitwick that Professor McGonagall sent you to ask for help with the Vulnera Sanentur spell. You’ll also tell him about the incident with your friends and how you’re now assisting Professor McGonagall with healing the injured students.
In response, he’ll mention the Frog Choir rehearsal and compliment Merula for her lovely solo performance. He’ll then immediately agree to help you with the spell. This line will differ based on whether you have learned Vulnera Sanentur.


To complete the next task, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

The bonus progress actions are tied to Professor Flitwick. Prioritize these actions to save some energy.

You’ll thank Professor Flitwick for the spell and mention that you’re ready to try it. However, he’ll want to test your knowledge first and ask how many times the incantation for Vulnera Sanentur must be recited to be effective. The correct answer is “Three times”.

Following that, the professor will suggest that you head to the Hospital Wing right away, and you will immediately follow his advice.

Proceed to the Hospital Wing when you are ready to meet McGonagall. Professor McGonagall will say that she trusts you were able to study Vulnera Sanentur without trouble, and you will confirm that you did. She will then mention that she will help Tonks with her injured ankles and that you will help Barnaby afterward.


Following that, you will tell Barnaby that you will heal him. You will then trace your wand and cast the Vulnera Sanentur spell three times to make it effective.

After that, you will leave Barnaby to rest and talk to Professor McGonagall. She will add that Penny is the last person who needs to be treated.


You will try to talk to Penny but without success. Professor McGonagall will then add that she herself has experienced a rather substantial Quidditch injury. You will suggest that perhaps hearing her story could help Penny.

To comfort Penny, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

The bonus progress actions are tied to your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

Fortunately, Penny will speak up.

Penny will add that she was ashamed to face you all when Barnaby and Tonks fell. She’ll explain that she was shaken up because she made a mistake—she rushed over to heal their wounds, but she confused Ferula, the Bandaging Charm, with Furnunculus. To make things worse, she didn’t even realize she was holding her wand backward!

She will then turn away and ask you not to laugh.

Professor McGonagall will say that you’re out of luck and that the Cure for Boils potions from Madam Pomfrey’s stock has already been used up, so there’s not much time to help Penny. She’ll then ask what you think is the best way to handle the current potion problem.
There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

In any case, she will say that you need to brew a new potion for Penny, but you’re missing an ingredient called Shrake Spines. Immediately, it will occur to you that you should seek Hagrid’s help to find the missing ingredient in order to help Penny.


This will mark the end of Part 2 of The Quidditch Feast Adventure. Hit the Collect button to claim your reward. You will receive 3 Gems and 1 Chocolate Frog.
As you head out in search of the missing Shrake Spines, the urgency of the situation becomes clear. Penny’s recovery depends on your next move, and the clock is ticking. With time running short, the path ahead is uncertain, but your determination to help your friend drives you forward. The journey to the Open Ocean could hold the answers you need, but what awaits will surely test your courage and resourcefulness. One thing is certain: this adventure is far from over.
Thank you for reading.
