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Chapter 6 – Chats, Medals, and Conflicts! Oh My!

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Introduction

Hello everyone, welcome to our Walkthrough for Chapter Six of Beyond Hogwarts: Volume Two of Harry Potter Hogwarts Mystery. In the previous chapter, we encountered a series of intriguing events. Barnaby faced challenges at home with his Grandmum, while a stranger by the fountain struggled with his relationship after making a wish that backfired. We also found ourselves investigating whether the fountain might be cursed, and we’re preparing for a visit to Azkaban to meet Verruca, hoping to uncover more about Jacob’s curse and our father’s past. These challenges remind us that although we can’t remove life’s problems, we must learn to face them and grow stronger. 

Now, let’s continue the journey in Chapter 6!

Summary

Chapter Summary:

  • Task 1: Meet Ruby
    • Location: Flat
    • Requirements: 8 hours – 5/5 stars
    • Choice 1: Reply to Ruby
      • I think you will: +5 Courage
      • I’m just reminding you: +5 Knowledge
      • I don’t think you will: +5 Empathy
    • Choice 2: Answer Ruby
      • It’s nice to work together again: +5 Empathy
      • It’s nothing like that: +5 Courage
  • Task 2: Talk to Jacob
    • Location: Fitzy Flourpuff’s Enchanted Cakery
    • Requirements: 3 hours – 3/5 stars
    • Choice: Tell Olivia where do you think they should go first
      • Italy: +5 Empathy
      • Japan: +5 Knowledge
      • Maldives: +5 Courage
  • Task 3: Go to the Ministry
    • Location: Department of Magical Law Enforcement
    • Requirements: 3 hours – 3/5 stars
    • Choice: Tell Mad-Eye does it surprise you that Flump was an Auror
      • No, it suits him: +5 Empathy
      • He’s not Auror-like: +5 Courage
  • Task 4: Search for Flump
    • Waiting Time: 3 hours
    • Location: Zonko Joke Shop
    • Requirements: 8 hours – 5/5 stars
    • Choice 1: Choose to reveal that it was Moody or not
      • Reveal it was Moody: +5 Courage
      • Keep Moody out of it (64 Knowledge): +10 Knowledge
    • Choice 2: Reply to Flump
      • Try to give it to him: +5 Courage
      • Hold onto the medal for later: +5 Empathy
  • Task 5: Confront Barnaby
    • Waiting Time: 4 hours
    • Location: Barnaby’s Parlour
    • Requirements: 8 hours – 5/5 stars
    • Choice: Reply to Merula
      • I knew you could do it (64 Empathy): +10 Empathy
      • I’m surprised: +5 Knowledge
      • Don’t mess it up like the others: +5 Courage
  • Mandatory Chapter Task: Lockhart’s Mess
    • Unlock: None
      • Send Apology Letters:
        • Location: Flat
        • Requirements: 1 hour – 2 stars
      • Learn About Pixie Care:
        • Location: DOMCR
        • Requirements: 3 hours – 3 stars
      • Check the News:
        • Location: Ministry Hub
        • Requirements: 3 hours – 3 stars
      • Find Out What Hagrid Knows:
        • Location: Hagrid’s Garden
        • Requirements: 3 hours – 3 stars
      • Talk to Beatrice:
        • Location: High Street Hub
        • Requirements: 3 hours – 3 stars
      • Quiz Answers:
        • How tall are pixies, generally? – 8 inches
        • Who writes for the Daily Prophet? – Rita Skeeter
        • Which Hogwarts student did the pixies lift in the air? – Neville Longbottom
  • Optional Chapter Task 1: Visit Hogsmeade
    • Location: Hogsmeade Hub
    • Requirements: 8 hours – 5 stars
  • Optional Chapter Task 2: Stop by the MoM
    • Location: Ministry Hub
    • Requirements: 8 hours – 5 stars
  • Optional Chapter Task 3: Enchanted Baking
    • Location: Fitzy Flourpuff’s Enchanted Cakery
    • Requirements: 8 hours – 5 stars
  • Chapter Rewards: 400 Coins and 2500 Experience Points
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Walkthrough

Video guides are available on our YouTube channel. Use the button below.

Proceed to your Flat when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. When you arrive, you’ll greet Ruby, who will excitedly tell you that she wanted to share everything about her first few days at Magical Maintenance.

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She will add that everyone has been so kind to her, constantly inviting her to lunch. However, you’ll remind her not to accidentally reveal who she really is. She will then ask you if you truly think she’d slip up like that. There are three options to choose from. If you like Ruby, it is recommended to pick the second option or the third option.

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Following that, you’ll ask her if she has any thoughts on the Eris investigation and how she plans to help. She will respond that she has a few ideas, but that she could use another perspective. 

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To brainstorm, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Ruby and the window. Prioritize these actions to save some energy. 

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Shortly after, you’ll say that investigating Eris’ known associates and the places she’s been makes sense. She will add that it feels just like old times when you were partners. There are two options to choose from. If you like Ruby, it is recommended that you pick the first option.

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She’ll mention having some errands to run, give you a quick farewell, and head off. Afterward, you’ll decide it’s time to meet with Jacob to talk about the upcoming trip to Azkaban and the important conversation with Verucca.

Go to Fitzy Flourpuff’s Enchanted Cakery to continue the story. When you arrive, you’ll notice Olivia and Jacob together, deep in conversation. Olivia will smile and say you’ve come just in time, as they’re making travel plans.

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Olivia will then say that since you’re here, you can help them pick where they should go first.

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To learn their plans, you need to earn five stars within three hours. Three stars are required to pass. 

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Bonus progress actions are tied to Jacob and the book. Prioritize these actions to save some energy. 

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You’ll mention that it sounds like they’ve narrowed down their first destination to Italy, Japan, or the Maldives. Olivia will say that she would prefer to go somewhere interesting and romantic, and she’ll ask for your opinion on where they should travel first. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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However, when you’re about to discuss Veruca, Jae will interrupt and mention that their cake is nearly ready.

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Jae will then tell you that he needs to speak with you for a moment. As you mention that you needed to discuss something important with Jacob, he will explain that it’s clear Olivia and Jacob are on a date, and you shouldn’t interrupt them.

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You’ll tell him that you wanted to discuss getting permission to see Verucca in Azkaban. Jae will acknowledge that it’s important to you but will caution that bringing it up now could ruin Olivia and Jacob’s mood.

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Jae will suggest that instead of discussing it with Jacob right now, you should speak with Mad-Eye Moody about it. You’ll agree with this suggestion.

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Proceed to the Department of Magical Law Enforcement when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. You’ll approach Moody and ask him if he knows anything about your boss trying to get you into Azkaban to speak with Verucca.

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Moody will add that if you receive permission to go to Azkaban, he will likely accompany you. However, he will also mention that his top priority is finding Flump as soon as possible, as he has been avoiding him. You’ll suggest that if he shares what’s happening, perhaps you could assist in locating Flump.

To find out what Moody wants, you need to earn five stars within three hours. Three stars are required to pass. 

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Bonus progress actions are tied to Mad Eye and your character. Prioritize these actions to save some energy. 

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You’ll learn that Flump was once one of the best Aurors. Mad-Eye will then ask if this surprises you. There are two different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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Flump received the Order of Merlin medal for his achievements as an Auror. Mad-Eye will add that it was meant to recognize his bravery, as he saved many Aurors in the line of duty.

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Mad-Eye will suggest that you deliver the medal to Flump on his behalf, wish you good luck, and then take his leave.

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You’ll need to wait three hours before you can continue. Since this chapter is not time-limited, it is recommended to wait until this timer runs out.

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Head to Zonko Joke Shop once the waiting time is over. You’ll notice that Flump is alone and ask him how he managed to get in without anyone around.

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He’ll add that while he doesn’t owe you an explanation, someone else is here and she ducked into the back.

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You’ll ask him what he’s doing here, and he’ll explain that he comes here when he wants to be by himself and that you’re intruding on his alone time. Following that, you’ll mention that you have something to give him.

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He’ll visibly become annoyed when you pull out the medal and will add that he came here specifically to avoid receiving it.

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You’ll ask how he found out about it. It’s recommended that you pick the second option.

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Shortly after, you’ll mention that it’s an Order of Merlin, First Class, awarded for acts of outstanding bravery or distinction. You’ll express your curiosity about his story and your desire to hear it directly from him.

To convince Flump, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to the cash register and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions. 

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He will agree to tell you his story and explain that there was a particular mission he was on that went awry. He will share that many good people were injured, some Aurors were relegated to desk duty, and others had to resign. He’ll add that the Ministry has been calling him a hero because of that mission, and that’s why they want to award him the Order of Merlin.

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Shortly after, he’ll question whether you should really give him the medal after hearing his story. There are two options to choose from. If you like Flump, it is recommended to pick the second option.

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At that moment, Tulip will walk in and comment on how nice it is to see you, and Flump will take the opportunity to leave.

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Tulip will then ask if things are better with Grandmum Lee’s portrait, knowing that she was causing some issues. You’ll explain that you advised Barnaby to have a conversation with her.

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You’ll tell Tulip to stay calm and add that you’ll go check on what’s keeping Barnaby from speaking to his Grandmum and that you’ll take care of everything.

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You’ll need to wait four hours before you can continue. Since this chapter is not time-limited, it is recommended to wait until this timer runs out.

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Head to Barnaby’s Parlour once the waiting time is over. You’ll greet Barnaby and tell him that Tulip mentioned he still hasn’t spoken to his Grandmum about not being so aggressive.

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At that moment, Merula will walk in and say that you won’t believe what kind of day she’s had.

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However, of course, Merula won’t want to listen and will add that she has bigger news to share right now and insists that you listen.

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To hear Merula’s big news, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Merula and Barnaby. Prioritize these actions to save some energy. 

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You’ll find out that Merula has landed a new job.

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Following that, Merula will ask if you have anything to add since your advice helped her secure this job after all. There are three options to choose from. If you like Merula, it is recommended that you pick the first option.

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You’ll be curious about where her new job is.

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Now that you have completed the story, you can start the mandatory and optional chapter tasks. You need to complete one mandatory chapter task and two optional chapter tasks to unlock the next chapter. When you complete three tasks, the fourth one that is left will disappear.

Go to your Three Broomsticks to start the mandatory chapter task. There, you’ll find Lockhart waiting for you, needing help to clean up his mess.

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You’ll need to complete several objectives to finish this mandatory chapter task. Feel free to do them in any order you prefer.

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While doing these objectives, it is recommended to select the duration that matches their star requirements.

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Prioritize actions with bonus progress whenever they are available.

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Try your best to complete all of the mini-tasks to earn some additional attribute points.

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Once you complete all of the tasks, hit the Collect button and return to the Three Broomsticks.

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After you complete all the objectives, you can claim the reward in the Wizarding World section of the Wizarding Life tab.

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Choose the optional tasks you like. You can Echanted Baking at the Fitzy Flourpuff’s Echanted Cakey where you can earn Hippogriff Experience Points, Visit Hogsmeade where you can earn Dragon Experience Points, and Stop by the Mom where you can earn Dragon Experience Points.

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Also, prioritize actions with bonus progress whenever they are available.

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Try your best to complete all of the mini-tasks to earn some additional attribute points.

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This will conclude Chapter 6 of Beyond Hogwarts: Volume 2. You will receive 400 Coins and 2500 Experience Points.

As unexpected as it may seem, Merula has now landed a job in Magical Maintenance. Does this mean you’ll be working alongside her? How will her bold personality fit into the role? And could this bring her closer to the inevitable encounter with her aunt, Verrucca? Could there be a hidden connection between them? There’s something suspicious in this storyline, and we’ll need to keep a close eye on it. Stay with us as we continue to unravel the mysteries, and let’s hope we don’t run into any trouble along the way. Until then, warm regards from the Hogwarts Cafe team—stay safe!

Thank you for reading.