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Fishing for Friends Part 2 & 3

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Intoduction

Hello everyone, welcome to our Walkthrough section for Fishing for Friends Part 2 & 3 of Harry Potter Hogwarts Mystery! In Part 1, you met Hagrid’s friend, Sal Grimstone, and his newly adopted Ramora, and you began helping him understand the creature’s needs.

Together, you studied your own Ramora to learn more about her abilities, discovered the orphan Ramora that Sal had rescued, and even helped give her a name. You trained your Ramora to respond to a command to anchor boats, preparing her to guide Sal’s Ramora as well. With the first lessons completed and trust established, you are now ready to continue the adventure, deepening the bond between the two Ramoras and helping them develop new skills.

Summary

Part 2 & 3 Summary:

  • Task 1: Train Sal’s Ramora
    • Location: Open Ocean
    • Requirements: 8 hours – 3/5 stars
    • Choice: Tell Sal how you feel about going underwater with two Ramoras
      • Nervous: +5 Empathy
      • Excited: +5 Courage
      • Curious (Your Knowledge level): +10 Knowledge
  • Task 2: Go Underwater
    • Location: Underwater
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to Sal
      • I can handle it (Your Courage level): +10 Courage
      • I’ll need your help: +5 Empathy
  • Task 3: Continue the Training Grounds
    • Location: Open Ocean
    • Requirements: 3 hours – 5/5 stars
    • Choice 1: Reply to Hagrid
      • I think so too: +5 Empathy
      • I’m sceptical: +5 Knowledge
    • Choice 2: Tell Hagrid if you feel proud
      • I do feel proud!: +5 Courage
      • It was a group effort: +5 Empathy
      • Sal’s Ramora did all the work (Your Empathy level): +10 Empathy
  • Part 3
  • Task 1: Help the Ramoras
    • Location: Underwater
    • Waiting Time: 6 hours
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Hagrid how you feel trying to save the boat during such a wild storm
      • Excited: +5 Courage
      • Terrified: +5 Empathy
      • Nauseous: +5 Knowledge
  • Task 2: Meet Sal
    • Location: Open Ocean
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Sal which part of this little adventure you liked the most
      • The creature playdates: +5 Empathy
      • Training the Ramoras: +5 Knowledge
      • Saving your boat: +5 Courage
  • Part 2 & 3 Rewards: 3 Gems; Ramora Swimming (Top + Bottom + Hair), 4 Gems, 200 Hagrid XP, 2 Chocolate Frogs
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Walkthrough

Video guides are available on our YouTube channel. Use the button below.

Proceed to the Open Ocean when you are ready. When you arrive, you’ll see that Sal has managed to bring his Ramora. He’ll mention that he tried to introduce his Ramora to yours, but your Ramora doesn’t seem interested at all. The best course of action, then, is to observe how they behave together. That way, you’ll know whether they’re ready for training or if more work needs to be done.

To observe Ramoras, you need to earn five stars within eight hours. Three stars are required to pass. 

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Bonus progress actions are tied to Sal and your character. Prioritize these actions to save some energy. 

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That was instructive. Now you know for certain that the Ramoras’ bond still needs work. Hagrid will add that Sal’s Ramora doesn’t seem to trust yours enough to learn from it. For now, it’s best to set the training aside and instead focus on helping the two Ramoras bond — underwater! It’s the only true way to connect with them. Following that, Sal will ask how you feel about going underwater with two Ramoras.

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If you’ve learned the Bubble-Head Charm, you’ll cast it yourself. Otherwise, Sal will cast it for you.

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After that, you’ll decide to head underwater. This line will differ depending on whether you cast the spell or Sal did.

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Hagrid will then say that you should be cautious while bonding and that you and your Ramora should take the lead. Sal will add that you need to be careful since he doesn’t know how his Ramora will react, and he’ll ask if you can handle it.

There are two different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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Shortly after, you’ll begin playing with the Ramoras, doing your best to bring them closer together and hopefully help them become friends.

To encourage Ramoras, you need to earn five stars within three hours. The five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to your Ramora. Prioritize these actions to save some energy. 

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Your Ramoras have started to relax a bit more in each other’s presence, but now it’s time for a short break. You’ll suggest heading back to the surface to do some training with the young Ramora — Sal’s Ramora.

Go to the Open Ocean to continue the story. Hagrid will then say that he has high hopes this time. Sal’s Ramora has certainly learned to trust your Ramora, and it’s also burned off some extra energy. He’ll be confident that this session will go better than the last, and he’ll ask what you think.

There are two different options to choose from. Both of them will eventually lead to the same outcome, so feel free to take your pick.

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Shortly after, you’ll begin the training session. To train Sal’s Ramora, you need to earn five stars within three hours. The five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Sal and Hagrid. Prioritize these actions to save some energy. 

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Sal’s Ramora will successfully learn how to anchor a boat. Everyone will praise both your Ramora and you, and Hagrid will ask if you feel proud of your accomplishment.

There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

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However, soon a strong storm will arise, with powerful currents and winds tossing Sal’s boat farther from the shore. You’ll need to act quickly to save Sal’s boat and put his Ramora’s skills to the test.

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You’ll decide to go underwater and command your Ramoras to anchor Sal’s boat.

This will mark the end of Part 2 of Fishing For Friends Adventure. Hit the Collect button to claim your reward. You will receive 3 Gems. 

Part 3 

You’ll need to wait six hours before you can continue. 

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Go to the Underwater to continue the story when the waiting time is over. Sal’s Ramora will try to anchor the boat on its own but won’t quite manage—fortunately, your Ramora is there to help.

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To anchor Sal’s boat, you need to earn five stars within eight hours. The five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to Ramoras Prioritize these actions to save some energy. Slide the screen left and right to check all available actions. 

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The two Ramoras anchored Sal’s boat in place! It’s stopped drifting towards the rocks! Hagrid will ask how you felt trying to save the boat during such a wild storm.

There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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Then you will decide to go to the surface. There, you will meet Sal, who will be very grateful that you successfully saved his boat. You will comment that your Ramora and Sal’s Ramora make a great team, but the question remains whether they’ve become friends. You will decide to observe them together, which will give you a clue as to whether they’ve truly bonded.

To watch Ramoras, you need to earn five stars within eight hours. The five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to your Ramora and Hagrid. Prioritize these actions to save some energy. 

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It turns out your Ramora and Sal’s Ramora have become friends, and Sal’s Ramora has learned a lot from yours, leaving Sal extremely grateful. Following that, he will ask you what you enjoyed the most in this little adventure.

There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

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Hagrid will also be very grateful to you.

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This will mark the end of Fishing For Friends Adventure. Hit the Collect button to claim your reward. You will receive 4 Gems, 2 Chocolate Frogs, and 200 Hagrid Friends Experience Points. You will also receive a Ramora swimsuit. 

You’ll earn the achievement for completing the adventure.

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As the sun sets over the Black Lake, you can finally take a moment to admire the teamwork and trust that has grown between your Ramora and Sal’s. What began as a simple training session has blossomed into a true bond, teaching both creatures—and you—the value of patience, guidance, and friendship. 

Hagrid’s gratitude and Sal’s heartfelt thanks remind you that even the smallest acts of care can make a big difference. With the storm behind you and two happy Ramoras by your side, this adventure closes on a note of accomplishment and warmth, leaving you ready for whatever magical challenges lie ahead.

Thank you for reading.