Grand Pranksters Part 3

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Introduction

Hello everyone, welcome to Part 3 of Grand Pranksters Adventure Walkthrough for Harry Potter: Hogwarts Mystery. Last time, you teamed up with Tonks and Tulip, and together, you tried pranking Rita with several different types of pranks in order to get her to drop the story and leave Hogwarts.

However, despite your pranks being successful, Rita seems to be way too stubborn to simply drop this story. In the end, you decided to try a different approach.

Summary

Part 3 Summary:

  • Task 1: Recruit Ismelda
    • Location: The Great Hall
    • Requirements: 20 Courage, 21 Empathy, 21 Knowledge; 250 Coins
    • Questions and Answers:
      • Why would you ask me? – You’re sneaky and deceptive. (Knowledge)
      • What’s in it for me? – The fun of tormenting Rita Skeeter (Courage)
      • It sounds a little boring. – If it was, it won’t be anymore! (Empathy)
      • Will we get in trouble? – I’ll take the blame. (Empathy)
      • Anyone else involved? – People you love to hate.
      • What do you have against Rita? – She’s doing an exposé on me.
  • Task 2: Talk to Peeves
    • Location: West Towers Corridor
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Peeves how badly you want him to scare Rita
      • I want to TERRIFY Rita! (20 Knowledge): +10 Knowledge
      • Just scare Rita a little bit.: +5 Empathy
  • Task 3: Prank Rita Skeeter
    • Location: Library
    • Requirements: 8 hours – 5/5 stars
  • Task 4: Meet at Zonko’s
    • Location: Zonko’s Joke Shop
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to Tonks
      • It’s not working! +5 Knowledge
      • Never give up! (20 Courage): +10 Courage
  • Part 3 Rewards: 5 Gems
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

Head to the Great Hall to meet Ismelda when you are ready. Once you arrive, you can interact with some of the students before continuing.

You’ll tell Ismelda you need her help to drive Rita away.

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Sadly, she doesn’t like the idea of helping you initially, so you’ll have to convince her. The task window will display the recommended attribute levels as well as the gold cost.

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The attribute requirements for this task are fairly low, which will make it easier to complete this within six turns. Generally, try to praise her “dark side” and you shouldn’t have any problems. There are questions and answers to them below.

  • Why would you ask me? – You’re sneaky and deceptive. (Knowledge)
  • What’s in it for me? – The fun of tormenting Rita Skeeter (Courage)
  • It sounds a little boring. – If it was, it won’t be anymore! (Empathy)
  • Will we get in trouble? – I’ll take the blame. (Empathy)
  • Anyone else involved? – People you love to hate.
  • What do you have against Rita? – She’s doing an exposé on me.

Once you are done, she’ll agree to help you. However, you might need some additional help to scare Rita.

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Proceed to the West Towers Corridor for your next task. As you arrive, you’ll tell her that you plan to convince Peeves to help you.

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Shortly after, the poltergeist will appear out of nowhere.

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You’ll talk for a bit and then you’ll get to explain the details to him. To do that, you need to earn five stars within three hours. All five stars are required to pass. Avoid starting this if you are low on energy since all the stars are needed to pass.

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There are quite a few bonus progress actions available, which should save you some energy.

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Peeves’ idea of dealing with Rita seems interesting to say the least.

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His choice is perhaps a bit too excessive, so you’ll get to advise him how to scare Rita. Both of those choices will lead to the same outcome, so pick whichever one you want.

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After talking for a while longer, you will need to head to the Library for the next task. Upon arriving, you can tap on the speech bubbles above some of the characters to see what they have to say.

Ismelda and you will sit and pretend to read until Peeves gives you the signal.

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Shortly after, you’ll hear a spooky voice addressing Rita.

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This exactly is your cue. Trace the wand movement on the screen to cast Wingardium Leviosa.

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Several books will then start floating around Rita.

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But that’s not the end of it. Ismelda will suggest levitating some more books to really scare the nosy journalist.

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To do that, you need to earn five stars within eight hours. All five stars are required to pass.

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Bonus progress actions are tied to Ismelda and your character. Prioritize these actions to save some energy.

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Apparently, even after getting scared, Rita is fairly determined to pull this through.

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Now you have to leave the place and meet Tonks and Tulip. Proceed to Zonko’s Joke Shop when you are ready.

Once you get there, you can interact with some of the other students before continuing.

Unfortunately, things didn’t go quite as expected.

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Your friends will try to cheer you up. Whether they are successful is entirely up to you. Don’t worry, this choice won’t have any significant impact on the outcome, so simply pick the option you find more appropriate.

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You’ll then try to come up with a plan while shopping for prank supplies. Doing that requires earning five stars within three hours. All five stars are required to pass.

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There are bonus progress actions tied to Tulip and Bilton. Focus on these two whenever possible to save some energy.

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When you are done, Bilton will give you an interesting piece of advice.

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All three of you will shout the caretaker’s name at the same time.

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With that, Part 3 of the Grand Pranksters Adventure will come to an end. Hit the Collect button to claim your reward. You will receive 5 Gems.

How will Filch react to you seeking his aid? Does he have some trick up his sleeve that could help you get rid of Rita for good? And will he even consider helping you? Find out in the fourth and final part of this amazing adventure.


Thank you for reading.