A Bad Omen Part 1

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Introduction

Hello everyone, welcome to Part 1 of our Walkthrough for A Bad Omen Adventure of Harry Potter Hogwarts Mystery. This adventure is available for students of Year 3 and above. You will also need to have Hippogriff Club at rank 5 or higher to unlock the adventure. When you unlock the adventure, you will have 3 days and 19 hours to complete it.

Once you begin, Professor Kettleburn will ask you to meet with him in the Hippogriff Club, so head there when you are ready.

Summary

Part 1 Summary:

  • Task 1: Go to the Hippogriff Club
    • Location: Clubhouse
    • Requirements: 3 hours – 1/5 stars
    • Choice 1: Tell Kettleburn if you agree that Squawk is a proper name for baby Occamy
      • Not really: +5 Knowledge
      • It’s proper clever: +5 Empathy
    • Choice 2: Tell Barnaby if you agree with him
      • This is serious: +5 Empathy
      • It’s only a card: +5 Courage
  • Task 2: Search for the Baby Occamy
    • Location: Clocktower Courtyard
    • Requirements: 1 hour – 5/5 stars
    • Choice: Reply to Barnaby
      • No one is to blame (Your Empathy level): +10 Empathy
      • It’s my fault: +5 Courage
      • You’ll make it right: +5 Knowledge
  • Task 3: Return to the Hippogriff Club
    • Location: Clubhouse
    • Requirements: 3 hours – 5/5 stars
    • Choice: List the ingredients used in Forgetfulness Potion
      • Valerian sprigs, Standard Ingredient, mistletoe berries, and salt water: +5 Knowledge
      • Valerian sprigs, Standard Ingredient, mistletoe berries, and Lethe River Water: +5 Knowledge, Correct Answer
      • Valerian root, Staghorn, Boom Berry, and salt water: +5 Knowledge
  • Task 4: Go to Filch’s Office
    • Location: Filch’s Office
    • Requirements: 3 hours – 5/5 stars
    • Choice: Guess why the list of potions ingredients was sent to the Hippogriff Club
      • It’s part of the bad omen: +5 Knowledge
      • The Hippogriff Club excels at Potions: +5 Empathy
      • It was a gift: +5 Courage
  • Part 1 Rewards: 300 Coins
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

[Disclaimer: This walkthrough will feature the gameplay from the perspective of a Year 4 student. Since the adventure is available for students of Year 3 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress of the main story.]

Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you are curious to see what they have to say.

Professor Kettleburn will thank you for agreeing to meet with him. You will say that you are always happy to visit the Hippogriff Club. If this is your first time meeting Professor Kettleburn, you will get some additional lines of dialogue.

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You’ll ask the professor if there’s something you can do to help. He will nod and ask if you’re acquainted with Liz Tuttle.

The following lines will differ, depending on whether or not you’ve met Liz before.

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Professor Kettleburn’s lines will be different, depending on the year you’re in. If you are still in Year 3, he will say he is looking forward to seeing you in his class once you start next year. If you are in Year 4 and above, Professor Kettleburn will praise your work and say that Liz is one of his finest pupils.

You will tell him how much you enjoy spending time with magical creatures. The Professor will be glad to hear that. He’ll go on and say that a Magical Creature Reserve in Ireland needs his help.

Because of that, he will need to leave Hogwarts for a while, and in the meantime, he will task Liz and you with taking care of the baby Occamy he recently acquired. You will take a look and spot an adorable magical creature resting in a nearby nest.

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You’ll gladly agree to look after baby Occamy. Liz will also look forward to taking care of this magical creature. She’ll ask the Professor if she can name it.

He’ll tell her that he already named Occamy Squawk. You will wonder how he came up with the name.

The Professor will simply say he named the creature Squawk because she squawks a lot. You will have two options to reply with. If you like the name Squawk, it is recommended to pick the second option.

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Professor Kettleburn will say that Squawk always answers when called. He’ll then demonstrate it.

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You will find the creature totally adorable. Liz will admit that she is starting to like the name Squawk.

You will wonder why the Professor decided to ask the members of the Hippogriff Club to take care of the Occamy in his absence.

Professor Kettleburn will explain that he choose the Hippogriff Club because of the subjects it values. And the Care of Magical Creatures is one of those subjects.

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You will tell him you will do your best to keep Squawk safe while he is away. He will be glad to hear that. Before leaving, he will decide to tell you how to care for the baby Occamy.

Learning how to care for the baby Occamy requires earning five stars within three hours. One star is needed to pass.

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Be sure to slide the screen left and right to see all the available actions. There are bonus progress actions tied to Squawk and Barnaby. Focus on those actions if you want to save some energy.

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You and Liz will sum things up once Professor Kettleburn is done explaining how to care for the baby Occamy.

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The Professor will be glad knowing that you’ll look after Squawk in his absence. Once again, you will tell him you’ll take great care of the creature.

Professor Kettleburn will say goodbye to Squawk before leaving. The creature will happily squawk at him.

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You will suggest taking turns feeding Squawk in the morning. Liz will say that the two of you should also make sure Squawk gets her daily exercise.

She will say that she is looking forward to working as a magical creature fitness instructor in the future. This will be the first time you hear of that career.

Liz will admit that such a profession doesn’t exist yet, but she is planning to become the first magical creature fitness instructor.

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You’ll look forward to caring for Squawk. After all, she’s only a baby, so you’ll be certain that nothing could go wrong.

Suddenly, you will notice that Barnaby is terrified of something. He’ll say that according to his prediction, something bad is bound to happen.

You’ll ask him to tell you what’s going on. Barnaby will explain that he decided to practice his Cartomancy because Divination is one of the subjects Hippogriff Club members should excel at.

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He’ll go on and say that he pulled a Five of Clubs, which was torn. You’ll tell him to grab a new deck if the card is torn.

He’ll say that things are not that simple. Talbott will explain that a torn card is considered a bad omen. He’ll also make it clear that he doesn’t believe in that. Unlike him, Barnaby is taking the matter quite seriously.

He’ll turn to you and ask if you agree with him. There are two options to reply with. This choice will be referenced later on. If you like Barnaby, it is recommended to pick the first option. On the other hand, if you like Talbott, you should go with the second option.

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Either way, Barnaby will be certain that something bad is bound to happen to Hippogriff Club. Suddenly, Liz will tell you that something awful did happen.

You’ll ask her to tell you what happened. She’ll tell you that Squawk is nowhere to be found. You will take a look and notice that her nest is completely empty.

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Needless to say, that’s definitely not good news. Your previous choice will take effect here.

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In any case, you will decide to save the baby Occamy. Liz will ask you to meet with her in the courtyard, so go there when you are ready.

When you arrive, you will be able to interact with some of your classmates and see what they have to say.

You will find it hard to believe that the baby Occamy got lost. You’ll ask Liz to explain why she thinks Squawk might be in the courtyard.

According to Liz’s expert opinion, Squawk probably flew out to the courtyard to stretch her wings. You’ll be slightly surprised to hear that. Once again, she will tell you she is determined to become a magical creature fitness trainer.

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Barnaby will be excited to hear about that job. He’ll ask Liz to be her assistant coach. She’ll be curious to hear about his qualifications. Poor Barnaby will struggle to find the right words.

You’ll interrupt them and say that all of you need to focus on finding the baby Occamy. Barnaby will blame himself for pulling the torn card.

There are three options to reply with. If you like Barnaby, it is recommended to choose the first option.

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Shortly after, you and your classmates of you will start looking for Squawk. Searching the courtyard requires earning five stars within an hour. All five stars are needed to pass, so avoid starting this task if you are low on energy.

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Make sure to slide the screen left and right to see all the available actions. There is an action with bonus progress linked to Liz. Prioritize her actions if you want to save a bit of energy.

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After searching the courtyard, you will find some feathers and a pile of torn papers lying on the ground near the fountain.

You’ll figure out that the feathers belong to Squawk. As it seems, she was definitely in the courtyard.

Still, Barnaby will wonder where the baby Occamy went. You will figure out that the papers you found might be a clue. Upon taking a look at the papers, Liz will say they were ripped by Occamy’s claws.

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Sadly, that made them completely unreadable. According to Barnaby, someone in the Hippogriff Club might be able to fix them.

You’ll decide to head back and see if any of the members might be able to help. In the meantime, Liz will do some research on Occamies.

Head back to the Hippogriff Club when you are ready. Once you arrive, you will notice Tonks listing some potions ingredients to Ismelda.

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You’ll be curious to know what they’re doing. Tonks will say that she’s studying for her Potions exam, but she’s having trouble remembering the ingredients used in a Forgetfulness Potion.

And Ismelda is supposed to be helping her, but sadly, it isn’t working. Ismelda will chuckle at that. You’ll remind them that the Hippogriff Club is a great place to study Potions. Tonks will admit that she isn’t the best when it comes to Potions.

She will wonder if you know the ingredients used in a Forgetfulness Potion. There are three options to choose from. The correct answer is ‘Valerian Sprigs, Standard Ingredient, Mistletoe Berries, and Lethe River Water’.

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Ismelda will praise you if you correctly answer the question.

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Tonks will say that she won’t need to ace her Potions exams to be an Auror. Unfortunately for her, that’s not the case.

You’ll try to cheer her up and say that she’s good at lots of things. You will tell her that you need her help with something.

Ismelda will quickly assume you need help finding the baby Occamy. You’ll explain that all of Hippogriff Club will look bad if you don’t find Squawk.

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Tonks will ask if there’s anything either of them can do to help. You’ll tell her about the papers you’ve found in the courtyard.

According to Tonks, those papers should be fixable with the Mending Charm. You’ll ask if she can use it to fix the papers. She’ll suggest reviewing the Mending Charm first. You’ll happily agree to that.

Reviewing the Mending Charm requires earning five stars within three hours. All five stars are needed to pass, which is why it’s not recommended to start this task if your energy bar is empty.

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There are actions with bonus progress tied to Ismelda and your character. Prioritize those if you are looking to save as much energy as possible.

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After reviewing the Mending Charm, you’ll figure out that the papers should be fixable. Ismelda will tell you the incantation for mending paper.

After you carefully place the papers on the ground, Tonks will take out her wand and cast the spell.

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Unfortunately, it won’t have any effect, and the papers will look the same. You will decide to give it a try.

Trace the wand movement to cast the Mending Charm.

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Unfortunately, the result will be exactly the same. Ismelda will be annoyed to see that, and she’ll decide to fix the papers herself.

She’ll take out her wand and cast the spell. Sadly, nothing will change.

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Tonks will chuckle upon seeing that. Ismelda won’t be too happy about it. You will remind them to focus on the matter at hand.

After thinking about it for a moment, Ismelda will figure out why the spell wasn’t working.

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You will ask if any of them knows what item Squawk grabbed. According to Tonks, it was the missing package.

This will be the first time you hear about it. She will explain that she found a package at the club room entrance addressed to the Hippogriff Club.

Unfortunately, the envelope was torn open, and the contents of the package were missing. Ismelda will wonder why she didn’t say anything about it earlier.

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Tonks will smile and say that she simply forgot. You will be curious about the package. Suddenly, Penny will arrive to inform you that something is wreaking havoc in Filch’s office.

According to her, it is very likely that Squawk is there. You’ll quickly decide to check it out. Proceed to the caretaker’s office when you are ready.

When you arrive, you will notice that the office is in a state of mess. You will ask Mr. Filch to tell you where the baby Occamy is.

The caretaker will figure out that you are the one responsible for what happened. However, he will be surprised to see Penny with you.

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You’ll quickly say that Penny had nothing to do with it. You will go on and explain what happened.

Penny will kindly ask Mr. Filch not to hurt Squawk. Unfortunately, the caretaker will be furious about having his office ruined.

Even Mrs. Norris was almost hurt while Squawk was destroying the place.

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Luckily enough, the creature managed to escape before the caretaker could catch it. You will ask Mr. Filch if he saw where Squawk went.

Unfortunately, he was too busy defending himself and Mrs. Norris to notice where the Occamy went. You will apologize to Mr. Filch for what happened.

The caretaker will say that Mrs. Norris was terrified by the creature. Penny will smile and say she is quite sure that Mr. Filch was brave.

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You will suggest looking for Squawk as soon as possible. Before you get the chance to leave, Mr. Filch will remind you that you’re responsible for taking care of the creature.

In other words, you will need to clean up his office. You will try to convince the caretaker to let you off the hook, but sadly, he won’t be willing to change his mind.

Penny will offer to help you clean up Mr. Filch’s office. Having no other options, you will decide to clean up the mess.

Tidying the caretaker’s office requires earning five stars within three hours. All five stars are needed to pass, so avoid starting this task if you are low on energy.

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There is a bonus progress action linked to Penny, so focus on her actions if you want to save a bit of energy.

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Once you are done, the place will look all clean and tidy. Both the caretaker and his cat will seem happy about it.

You will show Penny some papers you found while cleaning the office.

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You’ll figure out they are a part of the mysterious package that was sent to the Hippogriff Club. Penny will ask if you can make out any words on the papers.

The only words you’ll be able to read will be ‘sopophorous bean’. Penny will recognize it as a potion ingredient.

She will wonder why anyone would send the Hippogriff Club a list of potion ingredients. There are three options to reply with. This choice won’t have any significant impact on the story, so feel free to pick the option you prefer.

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Penny will tell you that the sopophorous bean is used to brew the Draught of Living Death, which can put the drinker in a death-like slumber.

She’ll wonder if it has anything to do with a bad omen Barnaby foretold. You’ll figure out you might be able to find Squawk if you learn more about the bad omen.

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As soon as he hears you talking about bad omens, the caretaker will ask you to leave his office. You will decide to talk to an expert on omens and Divination – Professor Trelawney.

This will mark the end of Part 1 of A Bad Omen adventure. Hit the Collect button to claim your reward. You will receive 300 Coins.

What will happen next? Will Professor Trelawney be able to help you? And will you manage to figure out where Squawk went? Find out in the next part of this adventure!

Thank you for reading.