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Flume’s Clues Part 2

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Introduction

Hello everyone, welcome to Part 2 of our Walkthrough for Flume’s Clues Adventure of Harry Potter Hogwarts Mystery. During the previous part, you learned that Ambrosius Flume, the owner of Honeydukes, has hidden several special Chocolate Frog cards around Hogwarts. Any student who manages to find one of those cards will be invited to an endless feast of confections.

Needless to say, most of the students were excited about the scavenger hunt. Mr. Flume provided some clues that pointed to Cliodna, a famous medieval witch. Both you and Merula went to the library to do some research, and after scouring through a book about Cliodna, you found out that she was incredibly skilled at potion-making and transfiguration.

Merula went to search the Transfiguration classroom while you went to see Penny in the Potions classroom. Thankfully, your Hufflepuff friend was more than willing to help you find the Chocolate Frog card, and after searching through the classroom, you found another clue.

The two of you went to the Herbology classroom where you found a Chocolate Frog card hidden in the soil of a Mandrake. Luckily, Professor Sprout agreed to borrow you some earmuffs, and thanks to those, Penny and you managed to uproot the Mandrake and obtain the card.

Unfortunately, there are two of you and only one card, which means that you need to find another one to ensure that both of you get invited to the feast. Hopefully, Mr. Flume will agree to give you a clue that could help you find another Chocolate Frog card. According to Penny, you should be able to find him in the courtyard, so head there when you are ready.

Summary

Part 2 Summary:

  • Task 1: Meet Flume
    • Location: Clocktower Courtyard
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Flume if you found the clue easy or difficult
      • Easy: +5 Knowledge
      • Difficult: +5 Empathy
  • Task 2: Meet Andre
    • Location: Training Grounds
    • Requirements: 3 hours – 3/5 stars
    • Choice: Tell Andre what type of candy you prefer
      • Sweet: +5 Empathy
      • Sour: +5 Courage
  • Task 3: Go to the Quidditch Pitch
    • Waiting Time: 3 hours
    • Location: Quidditch Pitch
    • Requirements: 3 hours – 5/5 stars
  • Task 4: Go to the Courtyard
    • Location: Clocktower Courtyard
    • Requirements:
      • Year 3 – Year 6 Chapter 23: 1 hour – 5/5 stars
      • Year 6 Chapter 24+: 3 hours – 5/5 stars
    • Choice: Tell Penny if you think Barnaby gave the clue on purpose or by accident
      • On purpose: +5 Empathy
      • By accident: +5 Knowledge
  • Part 2 Rewards: 3 Gems, 1 Chocolate Frog
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

(Disclaimer: This walkthrough will feature the gameplay from the perspective of a Year 7 student. Since the adventure is available for students of Year 3 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress of the main story.)

Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you want to see what they have to say. Mr. Flume will greet Penny and you, and he’ll assume that you were successful in your hunt for the Chocolate Frog cards.

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You will tell him you managed to find the Cliodna card. He’ll be happy to hear that. He will be surprised it took such a long time for someone to find it. Apparently, it was one of his less complicated clues.

He will ask you if the clue was easy or difficult. Other than having a minor impact on some of the dialogue lines, this choice won’t significantly change the story, so feel free to go with the option you prefer.

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Mr. Flume will tell you that other Chocolate Frog cards won’t be easy to find. Penny will be surprised to hear that. Luckily, you already managed to find a card. However, you will need another card, so both Penny and you can get invited to the feast.

You will ask Mr. Flume to help you find another Chocolate Frog card. He will remind you about what he said earlier in the Great Hall.

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As it seems, you will need to convince him to give you another hint. To acquire a clue, you will need to earn five stars within three hours. All five stars are needed to pass, so avoid starting this task if you are out of energy.

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There is a bonus progress action linked to your character. Prioritize it if you want to save a bit of energy.

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Both you and Penny will say a few words to convince Mr. Flume to give you another clue. After giving it some thought, he will agree to help you. However, his next clue will be more difficult than the first one. Your previous choice will take effect here.

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Mr. Flume will give you a clue to the next Chocolate Frog card.

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You’ll kindly thank him for helping you. He will tell you to see him in the courtyard if you manage to find the card. You will be puzzled by his clue. Penny will seem cheerfully optimistic about it. After giving it a bit of thought, you will figure out that the clue could be related to clothes… or fashion.

Luckily, there is a person who is quite knowledgeable when it comes to fashion. The following lines will differ, based on whether you know Andre or not.

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According to Penny, you should be able to find Andre at the training grounds. You’ll quickly decide to go there before anyone else gets the same idea.

Proceed to the training grounds when you are ready to meet Andre. Andre will be surprised to see Penny and you. You will happily greet him and say that you are looking for a Chocolate Frog card. If this is your first time meeting Andre, Penny will introduce you.

Apparently, Andre already knows that you found the Cliodna Chocolate Frog card. He’ll admit that he didn’t have much luck with his search.

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Luckily for him, there are plenty of Chocolate Frog cards yet to be found. Andre will say that he’s hoping to find one of those cards. He’ll admit that he would like to get invited to the endless feast of confections.

He’ll be curious to know what kind of candy you prefer. There are two options to reply with. This choice won’t impact the outcome of the story, so feel free to go with the option you prefer.

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Penny will kindly remind you that time is of the essence. You’ll tell Andre about the clue you received from Mr. Flume. The following line will differ, depending on how well you know Andre.

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Andre will say that he knows a thing or two about fashion. You’ll then give him the clue you received from Mr. Flume. he’ll admit that he can’t solve the clue on his own. However, with the help of some expert scavenger hunters, he might be able to do it. Helping Andre with the clue requires earning five stars within three hours. Three stars are needed to pass.

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There is an action with bonus progress tied to Andre. Prioritize his actions if you want to save a bit of energy.

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After giving it some thought, Andre will say that the clue is probably unrelated to fashion. It is most likely related to Quidditch. He’ll suggest thinking outside the box to solve the mystery. Penny will say that the clue itself might be a trick.

You’ll wonder what kind of trick could be linked to sleeve and Quidditch. Andre will think about it for a moment. Suddenly, he will figure it out. You will ask Andre if he understood the clue. He’ll nod and say that he is fairly sure he got it right.

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However, he won’t have time to explain it. He’ll ask you to meet him on the Quidditch pitch as soon as possible.

You will need to wait three hours before you can continue. Since you will likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

Go to the Quidditch pitch once the waiting time is over. When you arrive, you will ask Andre about the clue. He’ll smile and say that you were right to ask him for help. He will tell you how he became the reserve Seeker of Ravenclaw. You’ll wonder what that has to do with the clue Mr. Flume gave. Andre will recall the words Mr. Flume used.

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He’ll explain that the words seek and sleeve are a reference to the Plumpton Pass. The following few lines will differ, depending on your current progress of the Quidditch story.

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Andre will then tell you about the Plumpton Pass, a move invented by Roderick Plumpton, a Seeker in the early 1900s. Once, he caught a Snitch three and a half seconds into the game by scooping it up in his sleeve, a move that is incredibly difficult and one Andre admits he’s never been able to perform.

Still, Andre will be quite sure that the clue is about the Plumpton Pass. When you ask if he knows where the Chocolate Frog card is, Andre will smile and point at the nearby Quidditch trunk. He will open it, revealing the Chocolate Frog card tied to the Golden Snitch.

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You will praise Andre for figuring out the clue, and he will smile, saying that it was a team effort. Unfortunately, before any of you get the chance to take the Chocolate Frog card, the Snitch will fly away. To make matters worse, you’ll spot Merula flying on her broom towards the Snitch.

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Luckily for you, she won’t manage to catch it. You’ll quickly ask Andre to go after the Snitch while you keep Merula away from him.

Running interference requires earning five stars within three hours. Since all five stars are needed to pass, avoid starting this task if your energy bar is empty.

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There are bonus progress actions tied to Merula and your character. Prioritize those if you want to save some energy.

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After a while, Andre will manage to catch the Golden Snitch. Funnily enough, he will do so by performing the Plumpton Pass.

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You’ll be incredibly happy by this turn of events. Andre will thank you for keeping Merula busy, and he even managed to catch the Snitch with style. Merula will approach you, clearly unhappy with the way things played out, and she will decide to assemble a team of her own to find all of the remaining Chocolate Frog cards.

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Moments later, she will leave the Quidditch pitch. Andre will tell you not to worry about her since you already have two Chocolate Frog cards. However, you will need another one if all three of you are to get invited to the endless feast of confections. Andre will be excited about the scavenger hunt. You will suggest heading back to Mr. Flume. Hopefully, he will give you another clue.

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Proceed to the courtyard when you are ready to continue. Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you are curious to see what they have to say. You will take a good look around, but sadly, you won’t spot Mr. Flume anywhere. Merula will tell you that you won’t get to see Mr. Flume. She’ll say that she formed her own team while you and your mates were celebrating at the Quidditch pitch.

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They’ve already found a Chocolate Frog card. Merula will proudly say that they are going to outsmart you and your teammates. You’ll remind her that she’s still one Chocolate Frog card behind. You will then ask her about Mr. Flume. She will say that he already gave her team another clue.

Unfortunately, she won’t be willing to share it with you. You’ll also learn that someone set off a dungbomb inside Mr. Flume’s shop, which is why he had to leave.

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You’ll notice that Merula is taking the scavenger hunt very seriously. She’ll calmly tell you that she takes everything too seriously. Moments later, Merula and her teammates will go to discuss the clue they received from Mr. Flume.

Barnaby will stay behind and tell you that he only teamed up with Merula because of the sweets. She promised to get him a card if he joined her team. These lines will differ slightly if this is your first time meeting Barnaby.

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You’ll remind him that the scavenger hunt is supposed to be fun. Unfortunately, Merula’s definition of fun is different from everyone else’s. You’ll happily offer to remind him of the spirit of the scavenger hunt.

Lifting Barnaby’s spirits requires earning five stars within one hour (three hours for students past Year 6 Chapter 24). All five stars are needed to pass, so avoid starting this task if you are low on energy.

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Be sure to slide the screen left and right to see all the available actions. There are two bonus progress actions tied to your character. Focus on those if you want to save some energy.

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Barnaby will thank you for lifting his spirits. You’ll recall the words Professor Dumbledore said earlier.

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Barnaby will agree with you and admit that he got carried away by the thought of endless sweets. To make things worse, Merula is determined to find all of the remaining Chocolate Frog cards before anyone else. Barnaby will then accidentally reveal some parts of the hint to you.

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Suddenly, he will realize that he said it out loud. You will smile and promise to keep it a secret. He will ask you to forget that he said anything before running off to Merula and Ismelda.

Penny will be glad that you convinced Barnaby to give you a hint. She will wonder if he gave you the hint on purpose or by accident. There are two options to reply with. If you like Barnaby, it is recommended to pick the first option.

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You’ll ask Penny if she knows anything about Circe. She will tell you that Circe has a Chocolate Frog card. Needless to say, this hint won’t be an easy one to solve, especially since Merula’s team is after the same card. You will suggest doing some research in the library to learn more about Circe.

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This will conclude Part 2 of Flume’s Clues adventure. Hit the Collect button to claim your rewards. You will receive 3 Gems and 1 Chocolate Frog.

Now that you have the second card, you only need one more to ensure that you and your teammates get invited to the feast. But will you figure out the clue? And will you manage to do it before Merula and her teammates? Find out in the next part of this adventure!

Thank you for reading.