House Points Part 4

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Introduction

Hello everyone, welcome to Part 4 of our Walkthrough for House Points Adventure for Harry Potter Hogwarts Mystery. In the previous part, you were summoned by Professor Dumbledore for an urgent discussion, where he informed you that the hourglasses had disappeared. To avoid school-wide distress, he used a special illusion charm to create temporary replacements. He asked for your help in finding the real hourglasses and advised you to start gathering evidence from the Great Hall.

Following his guidance, you headed there, where you encountered your friend Andre, who wanted to check his house’s standing. However, you broke the news to him that the real hourglasses were missing and that you needed to find them quickly. Andre was willing to assist you and suggested that since you were working on the case together, you could exclude yourselves from the list of suspects, leaving three of your friends who might be guilty: Ben, Merula, and Penny. He advised you to talk to them and perhaps uncover the true culprit behind the disappearance of the hourglasses.

You then met with Ben, who had a solid alibi as he had been assisting Professor Sprout. He suggested that you should speak with Gryffindor’s ghost, Nearly Headless Nick, to see if he had witnessed anything unusual. You set out to find Sir Nick, who informed you that the portraits had been discussing a Slytherin girl who had been acting strangely, none other than the Most Powerful Witch at Hogwarts, Merula. With this new lead, you decided to follow Merula and uncover her true intentions.

Summary

Summary:

  • Task 1: Follow Merula
    • Location: Grand Staircase
    • Requirements: 3 hours – 5/5 stars
    • Choice: Explain to Merula why you follow her
      • Confirming my suspicions about you: +5 Knowledge
      • Observing your behavior: +5 Knowledge
      • Minding my own business: +5 Courage
  • Task 2: Search the Room
    • Location: Artefact Room
    • Requirements: 8 hours – 5/5 stars
    • Choice: Reply to Merula
      • This isn’t proof: +5 Knowledge
      • You’re right: +5 Empathy
  • Task 3: Check On Penny
    • Location: Clocktower Courtyard
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Penny if you can forgive her
      • I already have: +5 Empathy
      • Perhaps with time: +5 Knowledge
      • It’s not likely: +5 Courage
  • Task 4: Visit Dumbledore
    • Location: Dumbledore’s Office
    • Requirements: 8 hours – 5/5 stars
    • Choice: Choose whether you share the points with your friends or keep the points for yourself
      • Share the points (Your Empathy level): +10 Empathy
      • Keep the points: +5 Courage; +100 House Points
  • Rewards: 4 Gems, 1000 Experience Points, and 3 Chocolate Frogs; House Jewel tappie
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Walkthrough

Video guides are available on our YouTube channel. Use the button below.

Proceed to the Grand Staircase to follow Merula. You’ll see Merula sneaking around and think that if she really took the hourglasses, you can follow her from behind, and perhaps she’ll lead you straight to them. Unfortunately, Merula will notice that you’re following her.

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She’ll ask you to explain why you’re following her. There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

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In any case, you’ll tell her that the contest is on hold because the hourglasses have gone missing, and it’s suspected that someone took them. This line will differ based on your previous choice. 

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She’ll express surprise, stating it’s the first time she’s hearing about the missing hourglasses and insists she’s not involved. Merula will then add that she had a feeling someone would resort to underhanded tactics to beat Slytherin and that she’s been studying her opponents. 

Now that she knows the hourglasses are missing, what she saw makes sense. This will pique your curiosity, prompting you to ask if she saw anything related to the missing hourglasses and express your desire to hear everything.

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To complete the next task, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to your character. Prioritize these actions to save some energy. 

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When you finish, you’ll learn that Merula saw Penny sneaking in and out of the Artefact Room.

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Go to the Artefact Room to continue the story. When you arrive, you’ll see that Penny isn’t there, and you’ll also notice that the hourglasses are missing too. Merula will confidently tell you that you’ve probably just missed Penny.

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This line will differ based on your previous choice. 

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To search the place, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to the barrel and your character. Prioritize these actions to save some energy. 

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You won’t find the hourglasses yet, but a rubbish pile will seem suspicious to you. You’ll want to see if something is hidden underneath, so you’ll use Flipendo to push the rubbish out of the way. Trace the wand movement to cast Flipendo. 

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Your spell will succeed, and you’ll discover that the hourglasses were hidden there all along.

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Merula will tell you to be quiet because she heard someone coming.

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At that moment, Penny will appear, surprising you both, thereby revealing that she is indeed the culprit you’ve been searching for.

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However, Penny will be very upset, and she’ll leave the Artefact Room. Merula will then say that you’ve done your job and that you have proof that Penny stole the hourglasses. There are two options to choose from. If you like Penny, it is recommended to pick the first option.

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In any case, you’ll decide to go find Penny and hear what she has to say, hoping that her side of the story will provide some clarity.

Proceed to the Clocktower Courtyard when you are ready. When you arrive, you’ll see Penny in tears, and you’ll tell her that you hope she can explain what you saw in the Artefact Room. This line will differ based on your previous choice. 

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You’ll tell her that you’ve come to hear her side of the story, and she’ll tell you anxiously that she shrank the Hogwarts hourglasses and hid them in the Artefact Room. Then, she’ll ask if you can forgive her. There are three options to choose from. If you like Penny, it is recommended to pick the first option.

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Your Hufflepuff friend will then explain to you why she stole the hourglasses. To learn Penny’s reasons, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to Penny. Prioritize these actions to save some energy.  

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When you finish, you’ll realize that Penny stole the hourglasses because she felt that the contest was about to get out of hand. Penny will add that everyone was forgetting fun and friendship in favor of opposition, and she felt she had to do something to prevent it from getting even worse. This line will differ based on your previous choice. 

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You’ll agree with Penny and tell her that any time Merula storms off, like she did when she was arguing with Andre, there’s certainly a risk of trouble. Penny will also add that if there was trouble and teachers found out that it was over house points, every house could lose house points.

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She’ll add that she thought if the hourglasses vanished for a bit, the contest would end and things would get back to normal. She’ll also say that this was all about celebrating the houses and that she’s been a horrible Hufflepuff.

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You’ll say that instead of trying to prove herself, she was worried about everyone else and that she did it all to help her friends. You’ll comment that that kind of loyalty is what sets Hufflepuff apart from other houses.

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These lines will differ based on your previous choice.

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You’ll tell her that Professor McGonagall advised you that in situations like this, sometimes the best thing you can do is try to lead by example.

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Penny will understand what you’re talking about and decide that if she’s going to consider herself a loyal and fair Hufflepuff, she should return the hourglasses and turn herself in. And if she does that, perhaps Professor Dumbledore will only punish her.

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Go to the Dumbledore’s Office to continue the story. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say.  When you arrive there, you’ll see that everyone is already waiting for you.

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You’ll tell him that you and Penny were already planning to come to see him when you receive his owl. He’ll then say that, thanks to your leadership and the efforts of your friend group, the Hogwarts hourglasses have been returned. 

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You’ll be happy that Professor Dumbledore didn’t punish Penny, and Professor Dumbledore will say that he and Penny are grateful to you for your support and for your words of guidance. He’ll also say that he has a gift for you, but before that, he has a few words for all of you.

To complete the next task, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to Professor Dumbledore. Prioritize these actions to save some energy. 

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The Headmaster will say that he is proud of all of you for the work you did to restore the Hogwarts hourglasses.

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He’ll say that you managed to put an ambitious Slytherin’s cunning to shrewd use and that you reminded a just and loyal Hufflepuff of their commitment to doing what’s right for others. This line will differ based on the house you belong to.

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You will be quite surprised at the number of points awarded by the Headmaster and you will wonder if it is enough to put your house in first place. Professor Dumbledore will remind you that the members of each house played their part and helped you.

So he will give you a choice. He will say that you can either keep the points for yourself and secure the win or split them and declare it a draw. There are two options to choose from. Professor Dumbledore and your friends will like it if you choose to share your points with others.

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The professor will then say that now that the school’s balance has been restored and things are back to normal, thanks to you, he can return to his duties.

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He will ask you for a moment and remind you that he mentioned he has something to give you.

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This line will differ based on the house you belong to.

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This will conclude Part 4 of House Points Adventure. Hit the Collect button to claim your reward. You will receive 4 Gems, 1000 Experience Points, and 3 Chocolate Frogs. You’ll earn the achievement for completing the adventure.

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You’ll also receive a House Jewel tappie.

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Through this exciting adventure at Hogwarts, each house has showcased its authenticity and significance. Penny has taught us the importance of caring for others and reminded us that friendship and fun should be our primary motivation, above the desire for fame or victory. Each house has its own unique qualities, and together, we managed to solve the problem and restore balance to the school. This adventure reminds us that solidarity and cooperation are the keys to success, and the support of friends is essential in facing challenges. Keep enjoying the adventures and learning, as Hogwarts has many more exciting events in store.

Thank you for following along with this story!