Sickleworth’s Cursed Treasure Part 1
Introduction
Hello everyone, welcome to Part 1 of the Sickleworth’s Cursed Treasure Adventure of Harry Potter Hogwarts Mystery!
Summary
Part 1 Summary:
- Task 1: Learn Bill’s News
- Location: Clocktower Courtyard
- Requirements: 3 hours – 3/5 stars
- Choices:
- Choice 1: Tell Bill how you would feel about partnering up to start a curse-breaking group
- Yes, please, sounds thrilling: +5 Courage
- No thanks, sounds like work: +5 Knowledge
- Choice 2: Name your curse-breaking group
- The Curse-Breakers: +5 Knowledge
- The Heroic Handful: +5 Courage
- The Jolly Jinxcrackers: +5 Empathy
- Choice 1: Tell Bill how you would feel about partnering up to start a curse-breaking group
- Task 2: Attend Group Kickoff
- Location: Training Grounds
- Requirements: 8 hours – 3/5 stars
- Choices:
- Choice 1: Agree or disagree with Archer about practising basics first
- Agree, basics are important: +5 Knowledge
- Disagree, it’s too simple: +5 Courage
- Choice 2: Tell Archer your favorite curse-breaking adventure
- Saving Merula from cursed ice: +5 Empathy
- Defeated Ice Knight: +5 Courage
- Defeating Voldemort Boggarts: +5 Courage
- Choice 1: Agree or disagree with Archer about practising basics first
- Task 3: Meet Archer Dubbins
- Location: Hogsmeade
- Requirements: 3 hours – 3/5 stars
- Choice: Recall the name of the spell that doubles
- Geminio: +10 Knowledge
- Copernicus: +5 Courage
- Duplicio: +5 Empathy
- Task 4: Search for Cursed Coin
- Location: The Great Hall
- Requirements: 8 hours – 3/5 stars
- Choice: Tell Bill if you really think that Sickleworth can find the coin you are looking for
- Yes, he’s specially trained: +5 Empathy
- Maybe not, it’s a needle in a haystack: +5 Knowledge
- Part 1 Rewards: 300 Coins
Walkthrough
Go to the Clocktower Courtyard to meet with Bill Weasley. He will start explaining his idea about forming a brand-new group at Hogwarts.

To discover Bill’s plan, you’ll need to earn at least three stars within three hours.

Bonus progress actions are tied to Bill. Prioritize actions tied to him to save some energy.
You’ll learn that Bill got permission from Dumbledore to start a curse-breaking group at Hogwarts, and an expert on the subject has agreed to give a seminar at the kickoff event. This will also be good for students to brush up on their Defence Against the Dark Arts skills, especially Bill, who wants to become a Curse-Breaker one day. Bill will explain that he wants you to co-lead the group.

He will ask you how you feel about partnering up to start a curse-breaking group. This choice won’t impact the overall story, so feel free to choose the option you like.

Bill will ask you to give the name for the new group. Choose the name you like the most.
Bill will mention that the group’s very first special guest will arrive soon to explain the finer points of curse-breaking. Go to the Training Grounds to attend the guest’s lecture.
Once there, Bill will welcome new members of the group, and he will introduce the guest: Mr. Archer Dubbins, the Gringotts Curse-Breaker. Your reaction will differ based on whether you’ve met Archer before or not. Mr. Archer will explain that for this lesson, you will practice an essential spell, Finite Incantatem.

Archer will be aware that this spell is not thrilling but a basic one, but he will mention the importance of starting with a solid foundation before dabbling in a more complex counter-curses. He will ask for your opinion on the matter. Feel free to agree or disagree with him.
He will begin the lesson with magical theory, followed by a short demonstration. After that, you and other students will get the chance to practise the spell yourselves.

To complete the next task, you’ll need to earn three stars within eight hours.
Archer will be fascinated by the students’ skill with the spell. You will mention that you already have experience in Curse-Breaking, which will surprise him.

You can choose which of the past adventures you will tell him about.
Shortly after, Archer will invite you and Bill to meet him in Hogsmeade later tonight for advanced curse-breaking, and he will not elaborate further.
Go to Hogsmeade to continue the story. Archer will admit that he is hoping he can work together with you and Bill on a very important endeavour. Before the explanation, he will ask you to cast the Muffliato spell to ensure better privacy.

After casting the Muffliato, Archer will emphasise that what he tells you and Bill must remain between the three of you and that the fate of Hogwarts may rely on your discretion.

To learn about Archer’s secret plan, earn three stars within three hours.

Bonus progress actions are tied to Archer and your character. Prioritize actions tied to them to save some energy. Swipe the screen left and right to see all available actions.
You will learn that Archer had ulterior motives in accepting Bill’s invitation to come to Hogwarts. He will explain that he has been tracking the dangerous treasure for months, and his investigation led him straight to Hogwarts Castle. This treasure looks like a plain golden coin, but it has a terrifying ability to make a double of itself and whoever holds it.

This ability will remind Bill of some spell, but he would not be able to remember its name. The correct answer is “Geminio”.
Both you and Bill will have many questions about the cursed coin. Archer will admit that he doesn’t fully comprehend the coin’s abilities, and he will point out that if it falls into the wrong hands, it will cause great harm. You will accept to help Archer to protect Hogwarts from the cursed object. Once you find the coin and dispel its curse, you should bring it to Archer, who will put the coin into Gringotts safe.
You will propose to employ Madam Rakepick’s Niffler, Sickleworth. He is already trained and experienced in finding treasures. Archer will unexpectedly warn you that you should steer clear of Patricia Rakepick and that she is not all that she seems. He will not elaborate any further. Bill will go find Sickleworth, and then he’ll meet you in the Great Hall.
Go to the Great Hall to meet with Bill and Sickleworth.

Bill will ask you if you really think Sickleworth can find the coin you are looking for, since it looks like any other coin. Choose any option you like, but the first one will reassure Bill.

To follow Sickleworth in his treasure hunt, collect at least three stars within eight hours.

This task has three scenes. In each scene, bonus progress actions are tied to Bill. Prioritize actions tied to him to save some energy.
Sickleworth will lead you to Tonks, who will indeed have a coin. She found it on the same table where Madam Rakepick had her lunch earlier. Tonks was tempted to keep the coin for herself, but she decided to return it to her. During your conversation, she will leave the coin on the table next to her.

While updating her on what has happened so far, Sickleworth will take the coin.

After taking the coin, Sickleworth will duplicate itself, and both versions will run away. Bill will be worried about what will happen if Sickleworth continues duplicating. The entire castle could be swarming with Nifflers in hours. Tonks will decide to help you chase the Nifflers. Bill will go left, while you and Tonks will go right.
This will mark the end of Part 1 of the Sickleworth’s Cursed Treasure Adventure. Hit the Collect button to claim your reward. You will receive 300 Coins.
Will you manage to catch the original Sickleworth and its duplicate on time? Why didn’t Tonks duplicate when she touched the cursed coin, while Sickleworth did? Find out in the next part!
Thank you for reading.
