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Summer Nights Part 1

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Introduction

Hello everyone, welcome to Part 1 of our Walkthrough for Summer Nights Adventure of Harry Potter Hogwarts Mystery. You and your friends are excited about the first-ever Summer Nights dance in Hogsmeade! You’re all ready for a perfect romantic evening with your date, but there’s a twist: you need to grant their wish and uncover the mystery of the dance’s secret theme. Can you team up with your date to gather clues and solve the puzzle?

Summary

Part 1 Summary:

  • Task 1: Meet Hagrid
    • Location: Care of Magical Creatures Classroom
    • Requirements: 3 hours – 3/5 stars
    • Choice: Tell Hagrid which of these creatures you think is the cutest
      • The Crups: +5 Empathy
      • The Plimpies: +5 Knowledge
      • The Bowtruckles: +5 Courage
  • Task 2: Update Your Friends
    • Location: The Great Hall
    • Requirements: 3 hours – 5/5 stars
    • Choice 1: Tell Tulip if she guessed who you will choose to be your date
      • Yes
      • No
    • Choice 2: Confirm date selection
      • Yes, that’s what I want to ask: +5 Empathy
      • No, I want to ask someone else: +5 Courage
  • Task 3: Talk to <Date>
    • Location: Clocktower Courtyard
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to your date
      • It’s frustrating: +5 Knowledge
      • I’m happy to wait: +5 Empathy
  • Task 4: Meet McGonagall
    • Location: Transfiguration Classroom
    • Requirements: 3 hours – 3/5 stars
    • Choice: Tell Professor McGonagall if you’re sure you’ll find a replacement band
      • Extremely confident: +10 Courage
      • A little confident: +5 Knowledge
      • Not at all confident: +5 Empathy
  • Part 1 Rewards: 300 Coins
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Walkthrough

Video guides are available on our YouTube channel. Use the button below.

(Disclaimer: This walkthrough will feature the gameplay from the perspective of a Hogwarts Beyond. Since the adventure is available for students of Year 5 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress of the main story.)

Proceed to the Care of Magical Creatures to meet Hagrid when you are ready. Hagrid will greet you and thank you for coming, adding that he needs your help.

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You will ask him what the problem is, and he will explain that he has been sworn to secrecy on some of the details, but he needs your help with magical creatures because they have an important role to play in something quite romantic, specifically a new dance.

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He will then suggest that he tell you what he can, and after that, you help him make that important choice. To help Hagrid, you need to earn five stars within three hours. Three stars are required to pass. 

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The bonus progress actions are tied to Hagrid. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions. 

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When you finish, you will learn that the magical creatures will be involved in the first-ever Summer Nights dance in Hogsmeade. Hagrid will add that it will be a lovely evening with dancing, feasting, and a big surprise. You will want him to reveal what the surprise is, but Hagrid won’t be able to tell you.

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Hagrid will add that to keep people interested in the dance from year to year, every Summer Nights will have a secret theme. You will agree that it sets it apart from other dances and adds a bit of mystery to the night. 

Following that, Hagrid will say that the committee asked him to choose the cutest creature he knows for the dance, and he will ask you which of the listed creatures you think is the cutest. There are three different options to choose from. These options have no effect on the story, so choose the creature you like the most.

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After that, Hagrid will thank you for your help, adding that he believes the planning committee is going to be quite pleased. However, your curiosity will be piqued, and you’ll ask Hagrid, If Summer Nights is such a big deal, how come you haven’t heard about it before?

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Hagrid will add that the organizers are so focused on their planning that the word might not have spread enough about the event. Hagrid will suggest that you could help by spreading the news about the dance among your friends, and he’ll suggest picking your date as soon as possible.

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Go to the Great Hall to update your friends. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive, you will thank your friends for meeting you and tell them that you have big news for them.

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You will tell them that it’s more than a school dance because it’s Hogsmeade and Hogwarts for the first time together. Liz will say that if cute creatures are involved, she’ll definitely be there, but she’ll ask you how creatures are connected to the Hogsmeade dance. However, you won’t know how to answer because Hagrid didn’t reveal that to you; he only mentioned that it’s connected to the dance’s secret theme.

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You will agree with her and comment that you won’t find out until the evening of the dance. She will comment that it already sounds more fun and that it would be nice to have a sense of what to expect from Summer Nights.

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Your other friends will also have ideas about the dance theme. You’ll suggest hearing their ideas so you can maybe know exactly what kind of fun to expect from Summer Nights. To guess the theme, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Tonks, Talbott, Penny, Tulip,  and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

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When you hear their guesses, you’ll comment that many of their guesses are quite plausible. Tulip will agree with you and add that she was absolutely certain that her guess was right until she heard everyone else’s.

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You’ll then suggest starting the search for clues to find out about the dance theme and spreading the news about the event itself. However, before you go, Tulip will stop you, saying she has something to talk to you about.

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She’ll want to try to guess who your date will be at Summer Nights. She’ll then guess in sequence who your date will be, and it’s up to you to choose the person who will be your date. This is a very important choice because the rest of the adventure will involve the person you choose to be your date.

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Then she’ll ask you if you’re sure. If you change your mind about the date, you can select the second option here, which will reactivate the first choice for selecting dates.

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She will advise you to go talk to the person you selected and ask them if they would like to go on a date with you. This line will differ based on your previous choice. 

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(The further story will feature the person you chose to be your date, whichever person you choose has no effect on the story, only on some dialogues. This walkthrough will feature Merula as a date.)

Proceed to the Clocktower Courtyard when you are ready to talk with your date. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. You will thank Merula for meeting you on such short notice. She will tell you that she wasn’t busy and was thinking about Summer Nights.

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You will say that you actually wanted to talk about dance. This line will differ depending on whether you are in a relationship with that person.

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Merula will say she’s been picturing the whole night in her head ever since you told her about dance. You’ll be curious to hear what she imagined, so you can make sure your Summer Nights in her dream come true. To plan your date, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to your date. Prioritize these actions to save some energy. 

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Your plan will be to feast together on sweets, dance until you drop, and find time to be alone.

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You will ask her what she means by “almost,” and she will add that one thing is missing. She will say she wants to give you the perfect Summer Nights gift so you’ll always remember her. She will explain that she needs to know the dance’s theme to get you the right gift.

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Shortly after, she’ll ask you if you’re frustrated about the secret theme or if you’re happy to wait. There are two different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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She will say that she just wants to know the theme before the dance evening starts so she can get you the perfect gift.

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Then Merula will suggest that you start the investigation immediately, adding that you already have the first lead.

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She will suggest that this probably means there are committee members at Hogwarts. You will agree with her and say that if you find out who they are, you might offer them help, and they might, in return, give you a hint about the theme.

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You’ll get the idea that Professor McGonagall might be involved in organizing the dance, and Merula will agree with you.

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Go to the Transfiguration Classroom to meet with Professor McGonagall. When you arrive, you will ask the professor if she has a moment because you wanted to ask her something.

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She will add that she doesn’t want to be rude but has a troubling development that she must tend to immediately. You will ask her if it has anything to do with Summer Nights.

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You will add that you and your date agree that Summer Nights sound incredibly romantic and unique, and you want to make sure everything goes perfectly, so you’re there to help with anything. The professor will say she’s glad the news has spread and that you and your date are excited about the upcoming dance at Hogwarts, but she’ll say she’s not sure you can help her.

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To discover the trouble, you need to earn five stars within three hours. Three stars are required to pass. 

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Bonus progress actions are tied to Professor McGonagall and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions. 

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You’ll find out that the professor is upset because the musical group hired for Summer Nights can’t make it, and the dance is so close.

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She will add that she needs to find a replacement band as soon as possible to ensure the dance is successful. You will offer to help her find a replacement while she focuses on her other tasks.

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She will say that the band must be gifted at public performance and quick at learning music, and they must also understand romance because a successful dance must be romantic after all. 

Following that, she will ask you how confident you are that you can find someone who fits the bill on such short notice. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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She will say that she believes you will succeed, and you will thank her and say that you are happy to help.

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She will then tell you to meet her at the Three Broomsticks to acquire the sheet music once you’ve found a replacement.

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This will mark the end of Part 1 of the Summer Nights Adventure. Hit the Collect button to claim your reward. You will receive 300 Coins.

Will your investigation uncover the theme of the upcoming dance? Can your friends and your date assist you in solving this romantic mystery? Stay tuned to discover the answers and join us in spreading love. 

Thank you for reading.