The Dragon Club Challenge Part 4
Introduction
Hello everyone, welcome to our Walkthrough section for The Dragon Club Challenge Part 4 of Harry Potter Hogwarts Mystery! In the previous part, the Dragon Club Skills Exhibition preparations reached their final stages, with everyone working together to ensure the safety and smooth execution of the event. After uncovering some unsettling information about Ludo Bagman and his involvement with mysterious figures, the team devised a plan to protect the event from potential threats. As the day of the exhibition draws closer, the group is ready to face whatever challenges arise. Now, it’s time for the exhibition to begin, and the excitement is palpable. But as always, there’s more to this event than meets the eye.
Summary
Part 4 Summary:
- Task 1: Go to Quidditch Pitch
- Location: Quidditch Pitch
- Requirements: 3 hours – 5/5 stars
- Choice 1: Encourage Andre
- Your flying skills: +5 Knowledge
- Your team: +5 Empathy
- Your confidence: +5 Courage
- Choice 2: Reply to Andre
- Exhilarated: +5 Courage
- Terrified: +5 Empathy
- Focused: +5 Knowledge
- Task 2: Help Tulip Investigate
- Location: Quidditch Pitch
- Requirements: 8 hours – 5/5 stars
- Choice: Choose to believe student or not
- You’re lying: +5 Courage
- Tell me more (Your Empathy level): +10 Empathy
- Task 3: Conduct Demonstration
- Location: Commentary Box
- Requirements: 3 hours – 5/5 stars
- Choice : Reply to Ludo
- Winning a bet: +5 Knowledge
- Sabotaging the exhibition: +5 Courage
- I can’t think of anything: +5 Empathy
- Task 4: Protect Hogwarts
- Location: Quidditch Pitch
- Requirements: 8 hours – 5/5 stars
- Choice : Choose which question you will ask Alistair
- Ask how they got in: +5 Knowledge
- Ask about student saboteur (Your Courage level): +10 Courage
- Ask about dragon egg: +5 Knowledge
- Task 5: Go to Great Hall
- Location: The Great Hall
- Requirements: 8 hours – 5/5 stars
- Choice : Tell Dumbledor what you will remember most about this adventure
- Protecting Ludo: +5 Empathy
- Flying for an audience: +5 Courage
- Meeting the guests: +5 Empathy
- Part 4 Rewards: 1000 Dragon Experience Points, 1000 Tokens, and 3 Chocolate Frogs
Walkthrough
Video guides are available on our YouTube channel. Use the button below.
Proceed to the Quidditch Pitch when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive, Andre will greet you, saying that you’ve arrived just on time and that there’s nothing suspicious going on. This line will differ based on your previous choice.

Kingsley will welcome everyone and signal the start of the Dragon Club event.


Soon after, he will demonstrate a spell that will protect all the students and create a protective barrier.


Andre will comment that it’s amazing and add that there are rumors that Kingsley, alongside Dumbledore, is one of the greatest and most powerful wizards. However, he will have a little bit of nerves since he will be next to Gwenog and doesn’t want to mess anything up. You will encourage him and tell him that you believe in him. He will then ask you how you’re so sure that he won’t mess up something that could ruin the entire exhibition.
There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

Andre will deeply thank you, but your conversation will be interrupted by Tulip, who will appear visibly distressed. This line will differ based on your previous choice.

Tulip will say that she doesn’t believe this is incidental and that you have to take off with them, given that you’ve only practiced it once. It won’t be easy, but you’ll agree, knowing that the success of the entire exhibition is in your hands. So, you’ll take a deep breath and get ready to perform the flying tricks with them, determined to make everything go smoothly.
Shortly after, Kingsley will cast Fumos, creating a thick fog around the field.


This line will differ based on your previous choice.

To perform with Gwenog, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

The bonus progress actions are tied to Andre. Prioritize these actions to save some energy.

The performance will be a success, and everyone will cheer loudly with excitement.


Andre will then ask how you felt up there while flying. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

Tulip will approach again, visibly upset, and add that she checked on the student who had to sit out the Flying performance and found out they got boils—it was no accident. She’ll mention seeing someone sneaking around behind the stands and that she’s going to investigate but will need your help. Depending on whether you chose Dueling, the lines will change slightly to reflect your focus.


Tulip will apologize as you step out in front of the Quidditch pitch, expressing regret that she made you miss Evelyn’s duel. Just as she’s speaking, you’ll hear Murphy announcing the start of the duel between Evelyn and none other than Professor Flitwick. Now, it will become clear why she had mentioned that she would be fighting a worthy opponent. However, before you can say anything else, a student with very strange behavior will interrupt your conversation.


The student suddenly cast a spell at Tulip, attacking her. You’ll need to respond quickly to protect Tulip and manage the situation.

Trace the wand movement to cast Salvio Hexia.

Soon after that, your duel will begin. To defend yourself, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to the student and your character. Prioritize these actions to save some energy.

Trace the wand movement to cast the Vindy spell.

This will defeat the student and bring you victory in the duel.


Of course, you will ask for an explanation, and she will respond by saying that she was trying to help, adding that the good-luck powder she was going to sprinkle on the Quidditch equipment was supposed to prevent injury. She will assure you that she is not your enemy.
There are two different options to choose from. Both of them will eventually lead to the same outcome, so feel free to take your pick.

She will further explain that she has never heard of good-luck powder and that her instructions were clear.


However, she will cleverly avoid giving a direct answer and leave.

Following that, You will release Tulip and approach to discuss what the student was trying to sprinkle on the Quidditch equipment. It wasn’t good-luck powder but rather Bulbadox powder.
She will add that this could have led to both teams breaking out in boils. Tulip will express relief that you stopped her in time. Now, the final exhibition remains — the Quidditch match — and of course, you must stay alert for Ludo. Let’s go!

Go to the Commentary Box to continue the story. When you arrive, you’ll see Murphy and Ludo discussing something. Murphy will praise you for your performance, and you’ll compliment him on his excellent commentary during the duel.


Murphy will then say that he’s trying to convince Ludo to adjust the team rosters for the Quidditch game back to their original version. The current teams are too lopsided, and if he didn’t know better, he’d say that Ludo’s trying to fix the match.
However, Ludo will respond dismissively, saying there’s no need to jump to conclusions and will ask you what reason he would have to fix the match. No matter which option you choose, Ludo will admit that he fixed the match.

In any case, Ludo will admit to fixing the match and acknowledge that it was a mistake. When you ask him to reset the teams to their original state, he will agree, saying that Hogwarts deserves a fair match. However, he will mention that a student has gone missing and there aren’t enough players in that team. That’s where you come in – you will step up to replace her.
If you’ve been involved in Quidditch, your dialogue will reflect that, and if not, there will be a different set of responses.


To play Quidditch, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Unfortunately, there’s no bonus progress action in this task. The girl from your team will catch the Snitch, marking your victory. Afterward, you’ll decide to head back to Murphy and Ludo.


However, Ludo will, of course, be indirectly nervous because his preferred team didn’t win.


However, it seems that Ludo is in even deeper trouble, adding that his situation has now become worse. You’ll remind him that he said not to worry about his threats from Knockturn Alley, but he’ll explain that he only said that because he believed the team he bet on would win.
He’ll add that his creditors from Knockturn Alley are much more dangerous than you might think. He will then hurriedly grab his broom and try to leave as quickly as possible.


However, something will hit him, causing him to lose control and fall off his broom.


You will immediately rush down to the pitch to see if he’s injured.


At that moment, Kingsley will approach you. You’ll say that you need to take Ludo to safety. However, Kingsley will explain that he has modified his protective enchantment, and no one can enter or exit. Soon, dark attackers will appear.


Kingsley will decide that you should protect Ludo in a way that avoids causing panic while ensuring the show continues smoothly for the audience. You will fully understand his reasoning and immediately follow his instructions.


These lines will differ based on your previous choice.


To fend off attackers, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to the dark wizard, Kingsley, and your character. Prioritize these actions to save some energy.

The villains will be defeated and tied up, and Kingsley will thank everyone, especially you, adding that he hopes you enjoyed the event.


It won’t be clear to you what exactly happened or what the villains want from Ludo. Following that, Kingsley will ask you to interrogate the main villain. These lines of dialogue will vary depending on whether you know Alistair Fidgen.


You’ll ask Alistair if he was the one sending threats to Ludo. He’ll respond that Ludo owes him a huge amount of money, and that he and his associates had to do something about it. Kingsley will be determined to take them to the Ministry, but you’ll interrupt and say that you have some questions for Alistair.
Following that, you’ll have the opportunity to ask Alistair any question you’d like. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

Kingsley will then take them away, adding that he’ll inform Dumbledore about everything that happened. He’ll tell you to enjoy the rest of the event and celebrate.

Proceed to the Great Hall when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say.
You will see that Professor Dumbledore has finally arrived and will begin speaking. He will say that he understands the Dragon Club skills exhibition was full of surprises, and he supposes that this is in keeping with the other student club challenges so far.


Then, he will invite you to say a few words and add that after your speech, there will be a special gift for you.

To celebrate dragon club, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to Ludo and your character. Prioritize these actions to save some energy.

These lines will differ based on your previous choice.


Shortly after, Dumbledore will ask you what you will remember the most from your adventure. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

Then, he will congratulate you and give you a special gift.


Following that, Dumbledore will ask for a private conversation. He will mention that Kingsley told him everything and will praise you highly. This is where you’ll get answers to the questions you didn’t ask Alistair.






The Headmaster will say that the Silver Trophy Cup you found is an important clue, as it was once a prize in a Gobstones tournament many years ago. He will mention that there used to be a student club focused on Gobstones, but that was in his time, and things are different now.
He will then remind you that you have completed two challenges, with one remaining, and warn you to be cautious, as many criminals are trying to interfere and disrupt the events.


This will mark the end of The Dragon Club Challenge Adventure. Hit the Collect button to claim your reward. You will receive 1000 Tokens, 1000 Dragon experience Points, and 3 Chocolate Frogs. You’ll earn the achievement for completing the adventure.

Dragon Tappie (Misc / 24h) on the third floor.

With the Dragon Club Exhibition successfully completed, you can finally take a moment to celebrate your achievements. From thrilling duels to uncovering hidden plots, this adventure has tested your skills and determination. With Ludo’s schemes exposed and his debt collectors dealt with, Hogwarts can now enjoy the event without further disruptions. However, the journey is not over yet—one final challenge remains, and greater dangers may still lie ahead. Stay prepared, for the path to victory is never without obstacles!
Thank you for reading.
