The Dragon Club Challenge Part 3
Introduction
Hello everyone, welcome to our Walkthrough section for The Dragon Club Challenge Part 3 of Harry Potter Hogwarts Mystery! In the previous part of the adventure, you began investigating unsettling rumors about threatening messages received by a mysterious guest. Along the way, you sought answers from influential figures like Kingsley Shacklebolt, Gwenog Jones, Evelyn Starling, and Ludo Bagman. While some dismissed the threats as nothing serious, others seemed to avoid the topic altogether—especially Ludo, whose reluctance to discuss the matter only raised more suspicion.
Now, as the Dragon Club Skills Exhibition approaches, the stakes are higher than ever. With unanswered questions lingering and potential danger lurking in the shadows, it’s time to dig deeper and uncover the truth before it’s too late.
Summary
Part 3 Summary:
- Task 1: Meet with Guests
- Location: Quidditch Changing Room
- Requirements: 3 hours – 5/5 stars
- Choice: Reply to Tulip
- Kingsley Shacklebolt: +5 Courage
- Gwenog Jones: +5 Empathy
- Ludo Bagman: +5 Knowledge
- Task 2: Follow Ludo Bagman
- Location: Reserve – Foggy Moor
- Requirements: 3 hours – 5/5 stars
- Choice: Answer Tulip
- Looking for something: +10 Knowledge
- Feeding the creatures: +5 Empathy
- Taking a walk: + 5 Empathy
- Task 3: Finalise Preparations
- Location: Dragon Club
- Requirements: 8 hours – 5/5 stars
- Choice : Sum up the Dragon Club in one word
- Adventurous: +5 Courage
- Competitive: +5 Empathy
- Daring: +5 Courage
- Part 3 Rewards: 500 Dragon Experience Points
Walkthrough
Video guides are available on our YouTube channel. Use the button below.
Proceed to the Quidditch Changing Room when you are ready to meet with guests. You will meet with Tulip and agree that this might be your last chance to investigate the rumor and find out which guest has been receiving threats. However, as you observe the situation, you’ll notice that the guests themselves are struggling to agree on the exhibition order.

You will suggest speaking with the guests to help them reach an agreement, seeing this as an opportunity to gather more information about the rumor. Tulip will agree with your plan, noting that it’s a good idea.

To confer with guests, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to Evelyn, Gwenog, and your character. Prioritize these actions to save some energy.

You will propose the order of events based on what you believe would work best: Kingsley will open the exhibition by casting protective spells on the stadium to impress the audience and ensure safety. Next, Gwenog and her team will showcase an incredible flying demonstration, followed by Evelyn’s dueling performance. Finally, Ludo Bagman will conclude the exhibition with an exciting Quidditch match. Surprisingly, all the guests will agree with your plan.

You will then comment that you’ve been observing the guests’ behavior and noticed that Evelyn doesn’t seem nervous at all, so you’ll decide to remove her from the list of possible targets. Shortly after, Tulip will ask you which of the remaining guests you believe is the most likely subject of the rumor. The correct answer is Ludo Bagman.

However, you will notice that Ludo Bagman is sneaking away from the group and heading somewhere, prompting you to decide to follow him.

Go to the Foggy Moor at the Magical Creature Reserve to follow Ludo. You will find it strange because Ludo seems to be expecting someone.

Tulip will ask for your opinion on what Ludo is doing here. There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

After just a few moments, an enraged Hebridean Black dragon will appear, visibly agitated and ready to attack Ludo.


Your task is to distract the dragon so that Ludo can escape. You’ll need to act quickly and carefully. To protect Ludo Bagman, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Unfortunately, there are no bonus progress actions here. The dragon will obey you and fly away, leaving Ludo unharmed.


You will ask Ludo what he was doing, and he will say he was just walking around. However, you will insist on the truth, and after a bit of hesitation, he will admit that he was searching for a dragon egg. It will turn out that he owes money to some mysterious figures from Knockturn Alley.

Finally, he will admit that he is the one receiving threatening messages and that he tried to hide it from you. This line will differ based on your previous choice.

You will offer him your help, but he will say that you shouldn’t worry about the silly threats and instead focus on the upcoming Dragon event. He will then suggest that you return before the dragon comes back.

Proceed to the Dragon Clubhouse when you are ready to finalise preparations. When you arrive, you’ll see that Tulip has already informed your friends about Ludo’s situation. You will suggest that everyone discuss the matter together so you can come up with a plan to protect the Dragon Club Challenge event.

To devise a plan, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to Charlie and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

You will all agree that you must work together to ensure everyone’s safety. The plan will be for those who chose Defence Against the Dark Arts and Duelling to take turns patrolling the area, and the same goes for those who chose Quidditch and Flying. They’ll circle the stadium on their brooms when they’re not performing for their events. The special guests will also help watch out for danger during their downtime.
Following that, Tulip will ask you to sum up the Dragon Club in one word. There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

The preparations are complete, so we can head back to the Quidditch pitch as the event is about to begin.


This will mark the end of Part 3 of The Dragon Club Challenge Adventure. Hit the Collect button to claim your reward. You will receive 500 Dragon Experience Points.
As the Dragon Club Skills Exhibition nears its start, everything is in place, and the team has come together to ensure the safety of everyone involved. With the event’s thrilling activities on the horizon, including Quidditch, dueling, and dragon handling, it’s clear that the challenges ahead are not just physical but also require teamwork and vigilance. While mysteries still linger, the group remains determined to keep an eye out for any threats and support each other through the upcoming trials. The stage is set for an unforgettable event, but the journey is far from over.
Thank you for reading.
