The Hippogriff Club Challenge Part 2
Introduction
Hello everyone, welcome to Part 2 of our Walkthrough for The Hippogriff Club Challenge Adventure of Harry Potter Hogwarts Mystery. In the previous part, Professor Dumbledore presented the Hippogriff Club with a unique challenge: demonstrating its strengths across four magical fields—Care of Magical Creatures, Herbology, Potions, and Divination. With the support of your friends, you began planning an extraordinary event to showcase the club’s talents. Along the way, you consulted with Professor Kettleburn, divided responsibilities among your team, and even started researching methods of Divination for the demonstration.
However, as you delved deeper into preparations, strange occurrences hinted that sabotage might be lurking in the shadows. With your determination stronger than ever, it’s time to continue the journey, uncover secrets, and ensure the Hippogriff Club’s success!
Let’s pick up where we left off and move closer to making this event a magical reality. Stay tuned for more excitement, challenges, and surprises ahead!
Summary
Part 2 Summary:
- Task 1: Consider Creatures
- Location: Forest
- Requirements: 3 hours – 5/5 stars
- Choice 1: Tell Liz how you feel about bringing a Hippogriff to the demonstration
- Exciting: +5 Courage
- Risky: +5 Knowledge
- Obligatory: +5 Empathy
- Choice 1a: Tell Liz what you appreciate the most about magical creatures
- Their beauty: +5 Empathy
- Their abilities: + 5 Courage
- Their diversity: + 5 Knowledge
- Task 2: Help with Herbology
- Location: Herbology Classroom
- Requirements: 3 hours – 5/5 stars
- Choice 1: Reply to Ismelda
- Praise: +5 Empathy
- Scold: +5 Courage
- Appease: +5 Knowledge
- Choice 1a: Tell Tonks and Ismelda what would you say you appreciate most about Herbology
- Learning about nature: +5 Knowledge
- Working with my hands: +5 Empathy
- Collecting poisonous plants: +5 Courage
- Task 3: Ponder Potions
- Location: Snape’s Storeroom
- Requirements: 3 hours – 5/5 stars
- Choice 1: Guess the potion
- Hiccoughing Solution: +5 Empathy
- Elixir to Induce Euphoria: +10 Knowledge
- Draught of Living Death: +5 Courage
- Choice 1a: Tell Penny what you appreciate the most about potion-making
- Challenging myself: +5 Courage
- Helping people: +5 Empathy
- Expanding my knowledge: +5 Knowledge
- Task 4: Discuss Divinations
- Location: Divinations Classroom
- Requirements: 8 hours – 3/5 stars
- Choice 1: Tell Barnaby your opinion about Trelawney’s prediction
- It’s genuine: +5 Empathy
- It’s hogwash: +5 Courage
- I’m not sure: +5 Knowledge
- Choice 1a: Tell Jae what you appreciate the most about Divination
- My Inner Eye: +5 Empathy
- Mysterious methods: +5 Knowledge
- Avoiding danger: +5 Courage
- Part 2 Rewards: 3 Gems and 1 Chocolate Frog
Walkthrough
Video guides are available on our YouTube channel. Use the button below.
Proceed to the Forest when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive, Liz will be there to greet you. If you haven’t met Liz before, you will get additional lines of dialogue to get to know her better. Otherwise, you’ll get straight to the point and ask her if she also received a threatening note.

Shortly after, Liz will say that you need to decide which creature to bring to the demonstration. You will get additional lines of dialogue if you selected the Care of Magical Creatures field.

She will add that there are many magical creatures you could bring to the demonstration, but unfortunately, you can only choose one, as the right creature will be the one that inspires the most students to join the Hippogriff Club. You’ll suggest considering your options to decide which creature to bring.

To consider Creatures, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to the fairy, Hippogriff, and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

After that, Liz and you will decide that the only logical choice is to bring a Hippogriff. Both of you will agree on this, and Liz will ask how you feel about bringing a Hippogriff to the demonstration.
There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

You will get additional lines of dialogue if you selected the Care of Magical Creatures field. You will also get an additional choice where Liz will ask, considering that you chose creatures as your focus, what is it that you value most about them. There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.
Otherwise, Liz will say that you might not be particularly interested in creatures, but she’ll add that you’re knowledgeable and have potential. After finishing your discussion, you’ll decide to head off to meet with Tonks and Ismelda.

Go to the Herbology Classroom to meet with Tonks and Ismelda. When you arrive, you’ll notice Tonks and Ismelda having a bit of an argument. You’ll ask them what’s going on, and they’ll explain that they’re trying to transplant Puffapods to give to students at the Hippogriff Club demonstration.


These lines will differ based on which field you selected.


Ismelda will say that the trouble is that every plant they’ve transplanted so far has wilted. You’ll calm them down and remind them that they’ve got to come together to make this demonstration a success. Ismelda will then ask you how you plan to do that.
There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

After a few moments, Professor Sprout will appear and explain that she knows what you need to help the Puffapods thrive once more: the Herbivicus, the Gardening Charm.
These lines will differ depending on the year you attend.


To complete the next task, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to Professor McGonagall and Tonks. Prioritize these actions to save some energy.

Following that, trace the wand movement to cast Herbivicus.

The spell will be successful, and the plants will become vibrant once again.

If you have chosen Herbology as the field to focus on, you will receive an additional choice where you will be asked what you value most about Herbology. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.
In any case, shortly after, you will decide to go to Penny to check on how she’s progressing with the potions.

Proceed to the Snape’s Storeroom when you are ready. Penny will say that she has some great news—Professor Snape has allowed them to use his ingredients for the potion they’ll be making. You’ll receive additional lines of dialogue if you chose Potions as the field you’re focusing on.


Penny will be very excited and add that there are many types of potions and ingredients, which allow for an unlimited number of possibilities. This is why she loves Potions. If you chose Potions as the field you’re focusing on, you’ll also get an additional choice where Penny will ask you what you value most about potion-making. Choose the option that you like best, as it won’t impact the story.
In any case, Penny will then tell you that she has considered a few potions: the Hiccoughing Solution, the Elixir to Induce Euphoria, or the Draught of Living Death. She will add that one of these potions could be the perfect choice for your demonstration.


Penny will say that your potion should be advanced, but not dull; exciting, but not dangerous. Shortly after, you’ll begin taking inventory, and while doing so, you’ll talk about the potions.

To ponder potions, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to the ingredients and drawer. Prioritize these actions to save some energy.

After you finish taking inventory, Penny will ask you what you think the potion she had in mind for the demonstration is. The correct answer is “Elixir to Induce Euphoria”.

Afterward, you’ll decide to meet with Barnaby and Jae.


Proceed to the Divination Classroom when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. You will get additional lines of dialogue if you have chosen Divination as the field to focus on.


Jae will say that Barnaby is afraid of getting a bad omen, while he himself believes that looking into the future is one of the most exciting and useful things. If you’ve chosen Divination as your focused field, you’ll get a choice where you will be asked what you appreciate most about Divination.
There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

After a few moments, Professor Trelawney will appear. You will explain to her what’s going on, and she will gladly offer her help. She will suggest having a brief discussion, as she believes she has a method that could work for you.

To discuss Divinations, you need to earn five stars within eight hours. Three stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

The bonus progress actions are tied to Barnaby. Prioritize these actions to save some energy.

Professor Trelawney will tell you that looking into the future is risky because it’s also possible to see negative events and outcomes, which can be difficult to avoid. You will ask her if there’s anything that might help, and she will mention that the Centaurs have an approach to divination that they fully understand and that they might be able to assist you.


You will ask if Barnaby isn’t worried about bad omens, and he will respond that he is, but he loves magical creatures more than he fears doom. You will then decide to meet with the Centaurs and learn about their methods. However, your conversation will be interrupted by the professor’s vision.



The professor will return to normal, and you will ask if she is alright. However, she will act as though nothing happened. You will feel slightly concerned about the vision and the notes you received, wondering if this means your event might not succeed. Time will tell. After that, Barnaby will ask what you think about Professor Trelawney’s prediction.
There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

Barnaby will be even more worried, but you will reassure him, adding that you need to keep moving forward without letting anything get in the way of your demonstration. You will suggest going to Hagrid, hoping he might be able to help you reach the Centaurs.

This will mark the end of Part 2 of The Hippogriff Club Challenge Adventure. Hit the Collect button to claim your reward. You will receive 3 Gems and 1 Chocolate Frog.
As you continue to navigate through the challenges of preparing for the Hippogriff Club demonstration, your determination and teamwork will shine through. From selecting the perfect creature to managing the complexities of magical plants, potions, and even glimpses of future predictions, every step brings you closer to making the event a success. Despite the uncertainties and obstacles, your group remains focused, showing that with dedication and the help of your friends, you can face whatever comes your way. What lies ahead is still uncertain, but your commitment to the demonstration ensures that you’ll rise to the occasion, no matter what challenges may arise.
Thank you for reading.
