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The Hippogriff Club Challenge Part 3

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Introduction

Hello everyone, welcome to Part 3 of our Walkthrough for The Hippogriff Club Challenge Adventure of Harry Potter Hogwarts Mystery. In the previous part, you and your friends faced a series of challenges while preparing for the Hippogriff Club demonstration. From selecting the perfect creature to bring to the event, to tackling the difficulties of transplanting magical plants with the help of Professor Sprout, your teamwork and problem-solving skills were put to the test. You also worked alongside Penny to choose the ideal potion, while Barnaby’s concerns about bad omens added an element of uncertainty. With the help of Professors and friends, you moved forward with determination, despite the doubts and challenges along the way. Now, in Part 3, you will continue your journey, facing new trials and finding ways to ensure the success of your demonstration, as the stakes grow higher.

Summary

Part 3 Summary:

  • Task 1: Talk to Hagrid
    • Location: Hagrid’s Garden
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to Hagrid
      • Beasts: +10 Courage
      • Beings: +5 Empathy
      • Spirits: +5 Knowledge
  • Task 2: Meet the Hippogriff
    • Location: Training Grounds
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to Professor Kettleburn
      • How exciting: +5 Courage
      • How terrifying: +5 Knowledge
  • Task 3: Get Your Bearings
    • Location: Reserve – Dark Forest
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Firenze how did you get so far from the castle
      • Hogwarts business: +5 Knowledge
      • Just exploring: +5 Courage
      • A Hippogriff took me (Your Empathy level): +10 Empathy
  • Task 4: Look for Hippogriff
    • Location: Forest Lake
    • Requirements: 3 hours – 5/5 stars
    • Choice: Reply to Firenze
      • Yes, absolutely: +5 Empathy
      • No, perhaps not: +5 Courage
  • Part 3 Rewards: 3 Gems
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Walkthrough

Video guides are available on our YouTube channel. Use the button below.

Go to the Hagrid’s Garden to continue the story. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. 

Hagrid will say that he knows you need to hold the demonstration because Professor Dumbledore mentioned it to him, and he will ask if there’s any way he can help. You will tell him that what you actually need is his help to connect you with the Centaurs.

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However, Hagrid will warn you that Centaurs can be very dangerous to humans. These lines will differ based on which year you attend.

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Hagrid will then say that if you want to seek the Centaurs’ wisdom, you must earn their trust. He will ask you to listen carefully to what he has to say about them. To learn about Centaurs, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Hagrid and your character. Prioritize these actions to save some energy. 

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Following that, Hagrid will ask you whether Centaurs are classified as beasts, beings, or spirits. The correct answer is: “Beasts.”

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Hagrid will agree to send your request to the Forbidden Forest, specifically to the Centaur camp, but he’ll warn you not to delay too much, as Centaurs don’t like being disturbed. You’ll thank Hagrid and then decide to meet with Professor Kettleburn and Liz.

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Proceed to the Training Grounds when you are ready. When you arrive, you’ll see Liz and Professor Kettleburn accompanied by a beautiful Hippogriff. These lines will differ depending on whether or not you own a Hippogriff.

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Soon after, the professor will say that before he approves of you bringing the Hippogriff to your demonstration, he wants to see how well you handle the creature and earn its trust.

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He will add that the Hippogriff might allow you to ride it and fly with it, and then ask what you think about that. There are two different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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Following that, the Professor will wish you good luck, and Liz will also encourage you. It will now be up to you to demonstrate your skill with the Hippogriff.

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To win over Hippogriff, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Liz and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

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Professor Kettleburn will praise your skills with the Hippogriff and advise you to show the Hippogriff proper respect by giving it a polite bow.

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Liz and Professor Kettleburn will advise you to approach the Hippogriff and see if it will allow you to mount it. You will approach, and to your surprise, it will accept you onto its back and soar into the air with you.

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However, someone will set off fireworks nearby, startling the Hippogriff, and causing it to panic. It will fly off with you toward the Forbidden Forest.

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Suddenly, you find yourself in the Forbidden Forest. Fortunately, you land safely, unharmed. However, the Hippogriff, now without you, continues running off in an unknown direction.

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At that moment, Firenze, the Centaur, will approach you and ask what you’re doing here. If you haven’t met him before, you’ll receive additional lines of dialogue. In any case, Firenze will ask you why are you so far from the castle. There are three options to choose from. If you like Firenze, it is recommended to pick the third option.

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Not long after, you’ll explain your situation to Firenze, adding that you need his help for your Divination project at school and that you’d like to learn more about the Centaurs’ Divination techniques. He will find this request rather unusual.

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To complete the next task, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to your character. Prioritize these actions to save some energy. 

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Firenze will tell you that Centaurs have an approach to Divination that is certainly worthy of discussion. However, he’ll add that sharing such insights with Hogwarts would be complicated. He will say that he will consider your proposal and that he needs some time to think it over. You’ll thank him for listening and mention that you now need to search for your Hippogriff to return to Hogwarts.

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Proceed to the Forest Lake when you are ready. Firenze will explain that many creatures come to the lake when they are thirsty, so your Hippogriff is likely nearby. You will thank him greatly for his help but add that you are worried about your event because of the threatening notes you received and Professor Trelawney’s vision, which suggests that something bad might happen.

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To study the stars, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to your character. Prioritize these actions to save some energy. 

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It will turn out that the stars suggest you have reason to be concerned about the Hippogriff Club demonstration, implying that someone may be out to ruin your efforts, though you don’t know who. Firenze will advise you that you will succeed if you and your friends work together, emphasizing that teamwork will lead to success.

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You will say that you understand and express hope that things might change in the future, and that centaurs and humans will grow closer someday. You’ll add that you’d even love to see Firenze as a professor at Hogwarts, which will greatly surprise him. He’ll ask you, astonished, if he truly seems like someone who could be a professor. There are two options to choose from. If you like Firenze it is recommended to pick the first option.

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On a nearby rock, you’ll spot your Hippogriff. Deciding to approach it carefully, you’ll resolve to head back to Hogwarts immediately, as you need to make it to your event on time.

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This will mark the end of Part 3 of The Hippogriff Club Challenge Adventure. Hit the Collect button to claim your reward. You will receive 3 Gems.

Part 3 concludes with a mix of relief and determination. After navigating the challenges of the Forbidden Forest, gaining Firenze’s unexpected insights, and locating your Hippogriff, you’re ready to return to Hogwarts. Though concerns linger about the threatening notes and ominous predictions, the advice to work together with your friends strengthens your resolve. As you prepare for the Hippogriff Club demonstration, you’re reminded that trust, collaboration, and perseverance are the keys to overcoming any obstacle that lies ahead.

Thank you for reading.