The Hippogriff Club Challenge Part 4
Introduction
Hello everyone, welcome to Part 4 of our Walkthrough for The Hippogriff Club Challenge Adventure of Harry Potter Hogwarts Mystery. In the previous part, your journey took you deep into the Forbidden Forest, where you sought the wisdom of Firenze the centaur. Along the way, you showcased your skills with a Hippogriff, faced unexpected dangers, and uncovered troubling revelations about potential threats to your demonstration. With Firenze’s advice to trust in teamwork and your Hippogriff safely recovered, you’re now ready to return to Hogwarts and focus on making your event a success.
Part 4 begins as you prepare for the final steps of your demonstration, determined to overcome the challenges ahead and prove that all your hard work will pay off.
Summary
Part 4 Summary:
- Task 1: Brew Elixir
- Location: Potions Classroom
- Requirements: 8 hours – 5/5 stars
- Choice: Answer Professor Snape
- Somnambulism: + 5 Empathy
- Dragon Pox: +5 Courage
- Uncontrollable sobbing: +10 Knowledge
- Task 2: Finalise Preparations
- Location: Hippogriff Club
- Requirements: 3 hours – 5/5 stars
- Choice: Reply to Liz
- Mention sabotage (Your Empathy level – 1): +10 Empathy
- Wish everyone luck: +5 Courage
- Task 3: Conduct Demonstration
- Location: Care of Magical Creatures Classroom
- Requirements: 8 hours – 5/5 stars
- Choice: Reply to Barnaby
- Naturalists: +5 Knowledge
- Protectors: +5 Courage
- Nurturers: +5 Empathy
- Task 4: Meet in the Great Hall
- Location: The Great Hall
- Requirements: 8 hours – 5/5 stars
- Choice: Tell Professor Dumbledore what is the most valuable lesson you learned in this adventure
- Rely on your friends: +5 Empathy
- Study everything: +5 Knowledge
- Keep an open mind: +5 Courage
- Part 4 Rewards: 4 Gems, 1000 Experience Points, 3 Chocolate Frogs; Hippogriff tappie
Walkthrough
Video guides are available on our YouTube channel. Use the button below.
Proceed to the Potions Classroom when you are ready. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive, Penny will greet you warmly and mention that she’s just about to start brewing the potion for the demonstration. However, you’ll express surprise, noting that you had expected her to brew it during the demonstration itself. (Some of the dialogue lines will differ depending on whether you chose Potions as your field of focus.)


To brew Elixir, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Bonus progress actions are tied to the ingredients and Penny. Prioritize these actions to save some energy.

Trace the wand movement to finish the potion.

The potion will soon be ready, and Penny will thank you for your assistance. A few moments later, Professor Snape will appear, expressing his displeasure that you are using his ingredients, as he granted permission only to Penny.


However, Snape will want to test your knowledge and will ask you what the Elixir to Induce Euphoria is used for. The correct answer is “Uncontrollable sobbing ”.

Snape will then instruct you to clean up, return everything to its place, and leave his classroom. You will comply with his request without hesitation.


Go to the Hippogriff Club to finalize preparations. After a brief conversation with your friends, you will suggest focusing on how the demonstration might unfold. You’ll decide to practice a bit and make final preparations for the upcoming Hippogriff Club event. This line will differ depending on which field you chose to focus on.

To make final preparations, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

Unfortunately, there are no bonus progress actions in this task. You will go through all the groups and see that your entire team is ready for the demonstration. Liz will approach you and ask if there’s anything you’d like to say before the demonstration begins. It is recommended that you tell them about the threat.

Tonks will then suggest that you head straight to the Care of Magical Creatures Classroom since the students have already started gathering for the demonstration.


Proceed to the Care of Magical Creatures Classroom when you are ready. When you arrive, you will see that everything is perfectly set up for your demonstration.



However, Barnaby seems unprepared.

He will add that a student just asked him what the Hippogriff Club is all about, and then he will ask you, as Hippogriff members, what you are. There are three different options to choose from. All of them will eventually lead to the same outcome, so feel free to take your pick.

In any case, he will thank you, and you will suggest that everyone gather in their groups and begin the demonstration. To showcase Hippogriff Club, you need to earn five stars within three eight. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

The bonus progress actions are tied to figures of centaurs. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

At that moment, Tonks will approach you, and you’ll mention that the demonstration is almost over, and everyone seems to be enjoying it. You’ll hope that more students will want to sign up to join the Hippogriff Club now. However, suddenly, loud footsteps will echo through the ground. It will turn out to be a troll, who is entering the meeting and looks extremely angry.




Tonks will suddenly remember Trelawney’s prediction and mention that she had said, “Only joy can prevent failure and catastrophe.” Of course, this will spark an idea in your mind, as this ties directly to the purpose of the potion “Elixir to Induce Euphoria.” You’ll realize that the potion’s joy-filled nature could calm the troll, as it is essentially joy in a cauldron.



The troll will calm down once it drinks the potion, and you’ll add that Firenze advised you that if everyone works together, nothing will ruin your demonstration. Tonks will then suggest using Puffapods as well since the troll is highly allergic to them and will want to avoid them.


Soon after, you will begin executing your plan to save your event. With careful coordination and teamwork, you’ll manage to calm the troll and restore order to the demonstration. Your quick thinking and collaboration with your friends will ensure that the Hippogriff Club event goes off without a hitch, despite the unexpected interruption.


Following that, the Professor will approach you, informing you that he has calmed the Hippogriff and that he will handle the troll. He’ll suggest that you take the students back to the castle, which you’ll agree to do. However, on your way back, you’ll come across something suspicious on the ground.



Go to the Great Hall to continue the story. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive back at the castle, Director Dumbledore will gather the students and address the situation. He’ll mention that an incident occurred during the Hippogriff demonstration but reassure everyone that, thanks to your quick thinking and bravery, no one was hurt. He’ll express his gratitude to you for handling the situation so effectively.


Following that, Dumbledore will add that his intention was for the students to showcase the strength and unity of the Hippogriff Club. He’ll express that he is pleased with how everything turned out and that the group has done a fantastic job in studying all four branches of the Hippogriff Club. His words will reflect pride and admiration for your efforts, reinforcing the importance of teamwork and dedication in overcoming obstacles.
The students will undoubtedly feel encouraged by his recognition, further cementing the Hippogriff Club’s place as an important part of the school. These lines will differ based on which field you chose to focus on.


Professor Dumbledore will suggest that you discuss the merits of the Hippogriff Club in more detail, encouraging a deeper exploration of what makes the club so unique and valuable to the students.

To celebrate Hippogriff Club, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

The bonus progress actions are tied to Professor Dumbledore. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions.

You will say that before the demonstration began, Barnaby asked for one word that would describe the Hippogriff Club. This line will differ based on your previous choice.

Then, Professor Dumbledore will ask you what the most valuable lesson you learned on this adventure was. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

Professor Dumbledore will say that the Hippogriff Club has risen to the challenge and proven its capability and that because of your collective effort, he will present you with a lovely gift.


You will receive a big round of applause that will echo throughout the entire Great Hall.


The Headmaster will say that he is very proud of you, and you will thank him for that. However, Dumbledore will then mention that he was worried about the troll, which endangered your safety. You will add that a lot of suspicious things have happened since you began working on the Hippogriff Club demonstration.



Professor Dumbledore will say that, however, this isn’t enough information to identify the culprit. He will add that the Student Club Challenge Programme is only beginning, and whoever is responsible is sure to act again. He will then ask whether you should cancel the program, as it may not be safe for students.



This will mark the end of Part 4 of The Hippogriff Club Challenge Adventure. Hit the Collect button to claim your reward. You will receive 4 Gems, 1000 Experience Points, and 3 Chocolate Frogs. You’ll earn the achievement for completing the adventure.

You will receive a Hippogriff tappie on the third floor.

As the adventure comes to an end, you reflect on the remarkable journey you’ve experienced with your friends and fellow Hippogriff Club members. What began as a simple demonstration turned into a grand challenge, filled with unexpected twists, teamwork, and determination. Despite the obstacles, you succeeded in showcasing the strength and potential of the Hippogriff Club, proving that courage and unity can overcome even the most daunting of challenges.
As you stand in the Great Hall, basking in the applause, you feel a sense of pride and accomplishment. The adventure may be over for now, but the lessons learned and the friendships forged will last a lifetime. The Hippogriff Club’s journey is only just beginning, and with unwavering determination, you know that the future holds even greater possibilities.
Thank you for reading.
