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The Wonderful World of Wands Part 3

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Introduction

Hello everyone, welcome to Part 3 of our Walkthrough for The Wonderful World of Wands Adventure of Harry Potter Hogwarts Mystery.  In the previous part of our journey, you sought help from Hagrid to find some Sycamore wood for Penny’s custom wand. Hagrid mentioned that there is a Sycamore tree in the Forest Grove, guarded by a fierce branch of Bowtruckles.

He advised you to bring some woodlice along in case you encountered any trouble, as they could be used to distract the Bowtruckles. Without wasting any time, you headed to Forest Grove, where you met Penny. After a brief search, you found a Sycamore branch, but a group of Bowtruckles suddenly surrounded Penny. Thankfully, you remembered Hagrid’s advice and successfully distracted them with the woodlice. 

With the Sycamore wood in hand, you returned to Ollivander’s shop, where the process of crafting Penny’s wand began. Mr. Ollivander explained that a wand’s core must be perfectly aligned with its user and that some cores are much pickier than others.

When you suggested trying different cores, Ollivander cautioned that you must be careful with the limited amount of Sycamore wood to avoid wasting it. He then advised you to seek the insight of Penny’s professors, who might know her well enough to help you choose the perfect core for her wand. Now, as you prepare to gather the final pieces of information needed to craft the perfect wand for Penny, the journey continues.

Summary

Part 3 Summary:

  • Task 1: Meet with Snape
    • Location: Potions Classroom
    • Requirements: 8 hours – 5/5 stars
    • Choice: Reply to Professor Snape
      • Play along (Your Courage level): +10 Courage
      • Defy Snape: +5 Knowledge
  • Task 2: Talk to Ollivander
    • Location: Ollivander’s
    • Requirements: 3 hours – 5/5 stars
    • Choice: Answer Mr.Ollivander
      • Excited: +5 Courage
      • Nervous: +5 Empathy
      • Jealous: +5 Knowledge
  • Task 3: Reunite with Bill
    • Location: Three Broomsticks
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Bill what you’re looking forward to the most
      • Meeting Pyra: +5 Courage
      • Seeing Penny Pair: +5 Empathy
      • Learning Avenseguim: +5 Knowledge
  • Task 4: Meet Andre
    • Location: Transfiguration Classroom
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Andre what you think of your new outfit
      • It’s brilliant: +5 Empathy
      • It’s hilarious: +5 Courage
      • It will work: +5 Knowledge
  • Part 3 Rewards: 3 Gems and Muggle Reward 2 Outfit (Robe) + Hair
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

(Disclaimer: This Walkthrough contains the gameplay from the perspective of a graduate student. Since the adventure is available for students of Year 3 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress with the main story.)

Proceed to the Potion Classroom when you are ready. When you arrive, the professor will greet you, mentioning that he received your owl and asking what brings you to him. You’ll explain that you need his unique perspective on Penny.

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You’ll suggest that perhaps, if you provide some context, he might be able to offer his perspective.

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To take stock with Snape, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Professor Snape and your character. Prioritize these actions to save some energy. 

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You’ll mention that watching Penny work with potion ingredients gave you a unique insight into what he sees in her. He’ll then remark that he supposes it’s your fault that Miss Haywood is now without a wand. There are two different options to choose from. Both of them will eventually lead to the same outcome, so feel free to take your pick.

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In any case, he’ll acknowledge that it’s good of you to help a student as talented as Penny remedy this situation. You’ll thank him for providing some much-needed perspective, adding that it gave you an idea of which wand core to select. Then, you’ll explain that he pointed out Penny’s independence, her bravery around volatile potions, and that she has boundless energy and potential.

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You’ll comment that phoenix feather cores are independent in nature and are the hardest to tame, but that they yield the widest range of magic. However, Professor Snape will note that, of course, phoenix cores are some of the rarest wand cores.

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Go to the Ollivanders to talk to Ollivander. When you arrive, you and Penny will share the good news, explaining that Professor Snape provided the perspective you were looking for and that you even have an idea of what core might be a good fit for her new wand.

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You’ll say that Snape mentioned that Penny works well independently and is quick to make friends. She’s skilled in magic, largely because she takes initiative and studies on her own. In fact, nearly everything Snape said reminded you of what Ollivander told you about phoenix feather cores.

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You’ll notice that Mr. Ollivander doesn’t seem happy, so you’ll ask him what’s wrong. He’ll admit that you asked earlier what had been on his mind, and now is a good time to tell you. He’ll say that he suspected a phoenix feather core might be right for Miss Haywood’s custom wand but has secretly been hoping he was wrong.

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To understand phoenix feathers, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to Mr. Ollivander.  Prioritize these actions to save some energy. 

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When you’re done, you’ll acknowledge his concern, noting that phoenix feathers are indeed quite rare and extremely picky. Mr. Ollivander will then mention that, unfortunately, he doesn’t have any loose phoenix feathers in the shop. Acquiring one would take time and effort, and then you’d have to hope that the wand chooses Penny.

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He will say that a successful pairing with Penny is possible but would defy the odds. If the pairing should fail, all of your hard work will be for nothing. However, if the pairing does work, Penny will be quite a powerful witch.

Mr. Ollivander will then ask how these developments make you feel, now that you know everything about the situation. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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Shortly after, Mr. Ollivander will mention that you’ll need to replenish his stock of phoenix feathers before crafting Miss Haywood’s wand. He’ll explain that you’ll need to consult with a phoenix, which is known to keep to themselves. However, he knows someone who can help you with this.

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Mr. Ollivander will say that it’s not so simple—phoenix feathers don’t just fall idly. Pyra, the phoenix, will have to willingly give a feather. He’ll add that in order to convince Pyra to donate a feather for Penny’s wand, Penny will need to visit her alone.

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You’ll express concern about Penny traveling alone without her wand, but Mr. Ollivander will reassure you that it’s the only option. He’ll explain that Pyra is keenly perceptive but not easily won over. If Pyra observes that Penny has made the journey on her own, she’ll be much more likely to take notice and be inclined to assist.

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She’ll ask you to find Bill and let him know that you’re close to being able to learn Avenseguim.

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Proceed to the Three Broomsticks when you are ready to reunite with Bill. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. 

You’ll update Bill on everything that happened while he was away, explaining that Ollivander suggested crafting a custom wand for Penny and that the information about sycamore wood made a significant difference.

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You’ll mention to Bill that you’ve obtained the wood for Penny’s wand and that she’s now on a quest to find a phoenix named Pyra. Penny will bring Pyra to Ollivander’s, so you can convince Pyra to donate a feather for the core of her wand. However, you’ll also express that Ollivander is still worried, as there’s a chance the wand might not choose Penny after all. 

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This line will differ based on your previous choice.  

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You’ll also tell Bill that Penny is feeling much more confident now and doesn’t blame him for the incident with her wand. Bill will respond by saying he’ll feel good once you, Penny, and he learn Avenseguim together.

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Bill will then ask what you are most looking forward to among these things. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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After a few moments, Andre will approach you to inform you about Penny’s letter.

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You’ll tell him that you haven’t received the letter, and Andre will explain that a tired owl crashed into the Great Hall and dropped the letter. He’ll add that he read the letter and realized it’s an urgent message from Penny asking for your help. You’ll immediately ask him to tell you everything about it.

To discover the letter’s content, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to Andre. Prioritize these actions to save some energy. 

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You’ll learn that Penny needs you to meet her at King’s Cross Station as soon as possible. However, Andre will remind you that the letter mentioned you should come dressed to blend in with the Muggles.

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Andre will ask you to meet him first in the Transfiguration Classroom, where he’ll help you prepare a new outfit for your trip to the Muggle world.

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Go to the Transfiguration Classroom to continue the story. Andre will say that he’s just put the finishing touches on your outfit, and you’ll thank him for his help.

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Andre will say that he’s created an outfit that’s the height of Muggle fashion and will ask you to take a look.

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Andre will ask what you think of your new outfit. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story.

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Andre will say that you need to sound and act like Muggles. Fortunately, he chatted with the Muggle Studies professor, so he can teach you a few useful things.

To study muggle, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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The bonus progress actions are tied to Andre. Prioritize these actions to save some energy. 

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When you’re done, you’ll put on your new outfit.

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You’ll thank Andre once again and then decide to head to King’s Cross Station to help Penny.

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This will mark the end of Part 3 of the The Wonderful World of Wands Adventure. Hit the Collect button to claim your reward. You will receive 3 Gems, Muggle Reward 2 Outfit (Robe) + Hair.

Penny’s journey is reaching a crucial point. With the custom wand almost within reach, the final test lies in securing the phoenix feather and ensuring that Penny’s wand is perfectly crafted. Will you be able to help Penny in time? Will the phoenix, Pyra, grant her the coveted feather? And will you both master Avenseguim in the end? Join us as the adventure unfolds and discover if you can overcome these challenges and make Penny’s dream a reality.

Thank you for reading.