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The Wonderful World of Wands Part 4

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Introduction

Hello everyone, welcome to Part 4 of our Walkthrough for The Wonderful World of Wands Adventure of Harry Potter Hogwarts Mystery. In the previous part of our journey, you sought the expertise of Professor Snape, as he knows Penny better than most. Through your conversation, you learned why he values Penny so highly, highlighting her independence, bravery with volatile potions, and boundless energy and potential.

After careful consideration, you realize that a phoenix feather core might be the perfect choice for Penny’s wand. When you shared this with Mr. Ollivander, he agreed, but warned of the rarity of such a core, leading you to seek out a phoenix named Pyra. However, Ollivander advised that Penny must embark on this quest alone to find the phoenix.

In the meantime, you met with Bill to update him on the progress, reassuring him that Penny’s wand would soon be crafted. Your conversation was interrupted by Andre, who delivered a letter from Penny. The letter revealed that she urgently needed your help and that you must dress appropriately to blend into the Muggle world. Andre, ever the fashion expert, provided you with a remarkable outfit to ensure you fit in perfectly.

Summary

Part 4 Summary:

  • Task 1: Find Penny
    • Location: King’s Cross Station
    • Requirements: 8 hours – 5/5 stars
    • Choice: Reply to Penny
      • Pyra flew onto platform nine and three-quarters: +10 Knowledge
      • It’s Muggle nonsense: +5 Courage
      • Pyra flew off into the sky: +5 Empathy
  • Task 2: Locate Pyra
    • Location: Platform 9 3/4
    • Requirements: 3 hours – 5/5 stars
    • Choice: Choose how you approach Pyra
      • Yell Pyra’s name: +5 Knowledge
      • Rush towards her: +10 Courage
      • Approach her slowly and quietly: +5 Empathy
  • Task 3: Go to Ollivanders
    • Location: Ollivander’s
    • Requirements: 8 hours – 5/5 stars
    • Choice: Tell Mr. Ollivander what is your first impression of Pyra
      • She’s helpful: +5 Empathy
      • She’s careless: +5 Knowledge
      • She’s fiercely independent: +5 Courage
  • Task 4: Learn Avenseguim
    • Location: Burrow Garden
    • Requirements: 8 hours – 5/5 stars
    • Choice: Answer Bill
      • To follow: +10 Knowledge
      • To cheat
      • To sing
  • Part 4 Rewards: 4 Gems, 1000 Experience Points, and 3 Chocolate Frogs; Heartstring Wand Tappie will be added to your inventory
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

(Disclaimer: This Walkthrough contains the gameplay from the perspective of a graduate student. Since the adventure is available for students of Year 3 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress with the main story.)

Proceed to the King Cross Station when you are ready. When you arrive, you’ll be impressed by the bustling atmosphere and grand architecture of King’s Cross Station. The hustle and bustle of Muggles moving about, the sound of trains arriving and departing, and the overall energy of the place will captivate you as you take it all in.

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After a brief search, you’ll spot Penny in the crowd.

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This line will differ based on your previous choice. 

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You’ll also mention that Andre helped you learn how to act and sound like a Muggle, but you’ll ask Penny why it was necessary for you to come dressed as one. She’ll explain that she has both good and bad news. 

The good news is that she met Pyra, and the phoenix agreed to come back with her. However, when they were in Diagon Alley, Pyra got spooked by some Dark Wizards and flew off. Penny followed her all the way to King’s Cross Station but, unfortunately, lost track of her.

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Penny will suggest that you need to split up and ask the Muggles around the station if they’ve seen Pyra. She’ll remind you not to reveal anything about the magical world, which will be quite a challenging task. Fortunately, thanks to Andre’s help, you should be able to blend in convincingly.

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To complete the next task, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to the station agent and your character. Prioritize these actions to save some energy. Slide the screen left and right to check all available actions. 

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You’ll tell Penny that you’ve spoken with almost every Muggle at the station, and the only one who saw anything noteworthy was the station agent. He mentioned seeing a big red parrot around the station but lost sight of it between nine and ten. 

Penny will then remind you that you’re a legendary Curse-Breaker and ask what you think is the most likely explanation for the station agent’s claim. The correct answer is the first option. 

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Following that, you’ll decide to head towards Platform Nine and Three-Quarters.

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Go to Platform 9 3/4 to continue the story. Upon arriving, you’ll notice the speech bubbles above some of the characters. Tap on those if you’re curious to see what they have to say. When you arrive, you’ll comment that you still haven’t gotten used to walking straight into that pillar.

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Following that, Penny will remind you to focus on finding the phoenix.

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To search for Pyra, you need to earn five stars within three hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to the wizard and Penny. Prioritize these actions to save some energy. 

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You’ll comment that the pile of luggage is big enough to hide a phoenix. If Pyra is scared, she might be hiding behind it. Penny will then warn you to be careful not to spook her again.

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Luckily, you spot Pyra, and Penny will advise you to approach her gently and try to get her attention but to do so cautiously. It’s recommended to pick the third option.

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These lines will differ based on your previous choice. 

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Penny will reassure the phoenix not to worry, saying that you two will keep her safe. You’ll then suggest that you all travel together back to Ollivander’s. This line will differ based on your previous choice. 

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Proceed to the Ollivanders when you are ready. When you arrive, Ollivander will express that he was starting to worry and that it’s wonderful to see you both together with Pyra.

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You’ll add that Pyra likely got scared and sought a place to hide, but thankfully, you found and calmed her down. Following that, Ollivander will ask you to share your impression of Pyra based on your experiences with her. There are three different options to choose from. These options will influence some dialogue that will follow, but they won’t impact the story. 

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Shortly after, Mr. Ollivander will say that before Pyra agrees to donate a feather, she would like to know a bit about Miss Penny Haywood. This line will differ based on your previous choice. 

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Pyra will also confirm her willingness and will be ready to donate a feather for Penny’s wand.

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You will be extremely grateful to have finally obtained the last ingredient for crafting Penny’s wand and will immediately suggest crafting a new custom wand for her.

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To craft Penny’s wand, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Penny and your character. Prioritize these actions to save some energy. 

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After all this effort, Penny’s custom wand is finally crafted, and it truly is a beautiful creation.

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Mr. Ollivander will remind Penny not to be so quick, suggesting that you both need to see if the wand feels the same connection with her as she does with it.

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Luckily, this time everything will go perfectly, and the wand will work as it should, meaning you’ve done an excellent job.

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Mr. Ollivander will say that he had a good feeling about this wand, and it turned out to be a beautiful pairing for a beautiful wand, all thanks to you. Penny will express her excitement to try out her new wand on all manner of spells, but first, it’s time for you to meet Bill for your lesson.

However, Mr. Ollivander will say that you were instrumental in this pairing and that he hasn’t forgotten your arrangement. He will let you know that a rare item he promised you will be waiting for you at The Burrow with Bill.

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Go to the Garden at the burrow to continue the story. Bill will say that Penny’s new wand is absolutely brilliant and that he can’t wait to teach both her and you Avenseguim. You’ll mention to him that Mr. Ollivander was a bit wary of trying a phoenix feather core. This line will differ based on your previous choice. 

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Penny will thank both you and Bill for your support and for all the help you’ve provided her.

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Bill will then mention that Mr. Ollivander sent the rare item he promised for your help. However, he’ll suggest that it takes a bit of explaining, so it might be best to focus on your lesson first.

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To learn Avenseguim, you need to earn five stars within eight hours. All five stars are required to pass. Since this task requires a lot of energy, it is recommended to start it with a full energy bar.

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Bonus progress actions are tied to Penny and Bill. Prioritize these actions to save some energy. 

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When you finish, you’ll comment that you’re confident you’ve learned the spell and praise Bill for being a great teacher. However, Bill will want to test your knowledge and ask what the Spanish word seguir means. The correct answer is “To follow”.

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Bill will then want to test your knowledge in practice. Trace the wand movement to cast Avenseguim.

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The spell will work perfectly, and the wand on the ground will be returned to its owner, Bill.

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Bill will then say that he can finally give you the gift from Mr. Ollivander.

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You’ll thank Bill and mention that you’ll be sending a thank-you letter to Mr. Ollivander. Bill will respond that you’re the one who deserves the thanks, as, without you, Penny wouldn’t have that beautiful wand. After a brief conversation, Bill will offer you dinner, which you’ll gladly accept after such an adventurous journey.

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This will mark the end of The Wonderful World of Wands Adventure. Hit the Collect button to claim your rewards. You will receive 4 Gems, 1000 Experience Points, and 3 Chocolate Frogs.

You’ll earn the achievement for completing the adventure.

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You will also receive the Heartstring Wand Tappie.

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Through this adventure, we’ve witnessed the true strength of friendship and the magic it brings into our lives. When Penny needed help, we came together, demonstrating that standing by a friend in their time of need is not only noble but essential. This journey reminded us that friendship is a powerful force capable of overcoming any challenge. The bonds we share, built on trust and support, can conquer even the most daunting obstacles. Let’s continue to cherish and uphold these connections, knowing that together, we can face anything that comes our way.

Thank you for reading.