Hogsmeade Festival Part 3

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Introduction

Hello everyone, welcome to Part 3 of our Walkthrough for the Hogsmeade Festival Adventure of Harry Potter Hogwarts Mystery. Last time, you met Tulip in the courtyard and asked her about the festival. You learned that she had nothing to do with the disaster, but she did notice a person in dark robes near the fireworks before they went off. According to her, the robes looked a lot like Slytherin, so you went to find Barnaby and see if he knows anything about the incident. You found him and Liz at the Care of Magical Creatures, where they were surrounded by several angry Matagots. Luckily, you were able to help them calm the creatures down.

They told you that Ismelda is quite interested in the Hogsmeade Festival, so you went to the Great Hall to talk to her. She told you that she was at the festival grounds before the incident happened, and according to her, Annalena was the one responsible for what happened.

You confronted Annalena about it and found out that she had nothing to do with the incident. Interestingly enough, you learned that she and Ismelda are sisters. You decided to confront Ismelda about it and find out why she accused her own sister of sabotaging the festival.

Summary

Part 3 Summary:

  • Task 1: Meet Ismelda
    • Location: The Great Hall
    • Requirements: 3 hours – 5/5 stars
    • Choice: Tell Ismelda whom you are going to believe
      • I believe you: +5 Empathy
      • I believe Annalena: +5 Courage
      • I don’t know who to believe (Your Knowledge level): +10 Knowledge
  • Task 2: Meet Flitwick
    • Location: Charms Classroom
    • Requirements: 3 hours – 5/5 stars
    • Choice: Decide whether will you read the letter
      • I’ll read it: +5 Knowledge
      • No, it’s private: +5 Empathy
  • Task 3: Find Ismelda
    • Waiting Time: 4 hours
    • Location: Hog’s Head Inn
    • Requirements: 8 hours – 5/5 stars
    • Choice 1: Tell Ismelda what you wish to ask her
      • Why did you lie about Annalena: +5 Courage
      • Do you have something to tell me
    • Choice 2: Persuade Ismelda to admit
      • I’ll turn you in: +5 Courage
      • I’ll give you one more chance
    • Choice 3: Decide how to respond to Ismelda’s part of the story
      • I understand: +5 Empathy
      • That’s no excuse: +5 Knowledge
  • Task 4: Go to Festival Grounds
    • Location: Festival Grounds
    • Requirements: 3 hours – 5/5 stars
    • Tell who deserves more sympathy
      • Ismelda: +5 Courage
      • Annalena: +5 Knowledge
      • Both (Your Empathy level -1): +10 Empathy
  • Part 3 Rewards: 3 Gems
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Walkthrough

Video guides are available at our YouTube channel. Use the button below.

[Disclaimer: This walkthrough will feature the gameplay from the perspective of a Year 7 student. Since the adventure is available for students of Year 4 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress of the main story.]

Head to the Great Hall when you are ready to meet Ismelda. Upon arriving, you will notice the speech bubbles above some of the characters. Tap on those if you are curious to see what they have to say.

The friend you chose to help you with the investigation will happily greet you.

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Your friend will advise you to get the facts straight before facing Ismelda. You’ll recall that Ismelda saw someone matching Annalena’s description set off fireworks. She also never mentioned that they are sisters.

In other words, one of them was not telling the truth. Your friend will comment on the whole situation.

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After getting all the facts straight, you’ll decide to talk to Ismelda. She’ll ask if you’ve managed to catch the saboteur. You will tell her that you did find someone matching the description she provided.

The choice you made while talking to her during the previous part will take effect here.

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You’ll tell her there is one slight problem. You will say that Annalena told you that the two of them are sisters. Ismelda will give you a surprised look. She’ll say that it is impossible.

You will ask her to explain why that is the case. She’ll tell you that she doesn’t want to talk about it. You’ll remember what Annalena told you before you left the festival grounds.

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Ismelda will say that she was probably trying to trick you. You’ll kindly ask her to share any information she has. After considering it for a moment, she’ll ask you to first tell her everything Annalena said.

To share Annalena’s story, you will need to earn five stars within three hours. All five stars are needed to pass. Because of that, it is not recommended to start this task if you are out of energy.

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There are bonus progress actions tied to your character, Ismelda, and the friend you chose to accompany you. Prioritize those actions if you want to save some energy.

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You’ll tell Ismelda that Annalena’s maiden name is Murk. You will also say that her identification appeared to be legitimate.

Ismelda will tell you that she hasn’t talked to her sister in years. She will refuse to believe that the person you talked to was her sister.

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She’ll ask if you believe her. There are three options to choose from. Since Ismelda is actually the one who sabotaged the festival, it is recommended to go with the second option.

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Moments later, Ismelda will take her book and leave the Great Hall. Your friend will notice that she dropped something.

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You’ll realize that Ismelda is quite upset about Annalena. You will also figure out there is something she’s not telling you.

Upon taking a look at the letter Ismelda dropped, you’ll notice that it is blank. You’ll also spot that the letterhead is from the Ministry of Magic.

Your friend will suggest untransfiguring it.

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Unfortunately, the Reparifarge spell won’t have any effect on the letter. You’ll wonder if there’s any other charm that can help. After thinking about it for a moment, you’ll decide to visit Professor Flitwick.

Proceed to the Charms classroom when you are ready. You’ll approach Professor Flitwick and kindly greet him. He’ll assume there is a reason for your visit.

You will tell him that someone is trying to sabotage the Hogsmeade Festival. Professor Flitwick will be shocked to hear that. You’ll learn that he was looking forward to the festival.

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Still, he will feel quite optimistic about the whole situation. You’ll smile and say that you’ve uncovered a clue. You will then show him the letter Ismelda dropped.

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You’ll say it is quite odd that the letter is blank, especially since it has a Ministry of Magic letterhead.

Your friend will mention that the Reparifarge had no effect on it. Professor Flitwick will decide to take a closer look.

To examine the letter, you will need to earn five stars within three hours. All five stars are needed to pass, so avoid starting this task if your energy is low.

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There are bonus progress actions tied to Professor Flitwick, your character, and the letter. Prioritize those if you are looking to save energy.

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According to Professor Flitwick, the letter is definitely an official Ministry of Magic letter. You’ll say you noticed some interesting details about the letter.

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You will ask the Professor if there is any way to erase ink from paper. According to him, the clue could’ve been written in invisible ink, or hidden with a concealing charm.

You will ask if there is a charm that can reverse it. Fortunately, such a charm does exist.

The charm in question is called Aparecium, the revealing charm. Its main use is to uncover hidden messages. Professor Flitwick will gladly offer to teach it to you.

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You’ll happily accept his offer. Thankfully, the charm isn’t too difficult, but it does require precise wand work. Professor Flitwick will demonstrate it.

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Shortly after, you will get to cast the spell. Trace the wand movement on the screen to do so.

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The spell will work, and the message will appear on the letter.

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Professor Flitwick will praise your spellcasting skills. Upon taking a look at the letter, you’ll notice that it is addressed to Ismelda.

Your friend will ask if you are going to read it. There are two options to choose from. If you want to respect Ismelda’s privacy, it is highly recommended to pick the second option. If you do that, your friend will read the letter instead of you.

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Either way, you will learn that Ismelda and Annalena are sisters. The choice you made while talking to Ismelda in the Great Hall will affect the following lines of dialogue.

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You’ll decide to track down Ismelda before Annalena is falsely punished. Your friend will advise you to be careful since she might try to trick you again.

By the looks of it, you’ll need to be more aggressive in order to get Ismelda to tell you the truth. Your friend will decide to check on Annalena in the meantime.

You will need to wait four hours before you can continue. Given that you’ll likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime.

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Proceed to the Hog’s Head Inn once the waiting time is over. When you arrive, you’ll be able to interact with some of the characters and see what they have to say.

According to Aberforth, Ismelda was recently in the Hog’s Head Inn. You’ll decide to search the place and see if she is hiding somewhere.

To do that, you will need to earn five stars within eight hours. All five stars are needed to pass.

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Make sure to slide the screen left and right to see all the available actions. There is a bonus progress action tied to your character. Focus on it whenever it is available to save a bit of energy.

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While searching the place, you’ll stumble upon a suspicious-looking barrel of butterbeer.

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You’ll take out your wand and prepare to cast Cistem Aperio. Trace the wand movement on the screen to cast the spell.

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The spell will work and you will notice Ismelda hiding inside the barrel. You’ll ask her why she is hiding. She’ll tell you that it is a new thing called barreling.

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Needless to say, you won’t fall for another one of her tricks, so you’ll calmly say you want to have a word with her.

Ismelda will exit the barrel and you’ll get to ask her a question. There are two options to choose from. If you pick the second option, she will avoid telling you anything, and you will be brought back to this choice, so the only viable option is the first one.

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After asking her, Ismelda will straight up deny that she lied about Annalena. You’ll say that you have proof the two of them are sisters.

You will then tell her about the letter you found. She’ll look surprised upon hearing that.

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You will explain where you found the letter. She’ll ask if you’ve read it. The choice you made in the Charms classroom will take effect here.

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Sadly, Ismelda won’t be willing to admit anything. You can threaten to turn her in or give her one more chance.

Picking the second option won’t have any effect, and you’ll be brought back to the choice if you go with that one. In other words, you’ll have to pick the first option.

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You will threaten to turn her in to Professor Dumbledore. Ismelda will seem genuinely scared upon hearing that.

This will work and she’ll admit that she was the one who sabotaged the festival and tried to pin it on Annalena.

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She will say that Annalena never made any time for her. Before you get a chance to reply, she will say some bad things about her sister.

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Suddenly, you’ll notice Annalena and your friends entering the inn. Needless to say, she’ll be shocked to hear what Ismelda said about her.

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Ismelda will be surprised to see her sister. Annalena will be deeply disappointed in her.

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Apparently, she wanted to make peace with Ismelda, but after hearing her say all those bad things, she’ll simply leave the place. You will ask Ismelda if she is okay.

She’ll tell you that the two of them haven’t been getting along. You will wonder if things are truly that bad. According to Ismelda, Annalena even hid the fact that she has a sister from her friends.

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There are two options for you to reply with. This choice won’t significantly impact the story, so feel free to pick the option you prefer.

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Ismelda will say that it is too late to repair the relationship with her sister. You’ll tell her that she is wrong about that.

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Still, she won’t be willing to chase after her sister.

You’ll say that she can at least repair the damage that was done to the festival before residents figure out that she’s responsible. Reluctantly, she will agree to fix the damage she caused.

Head to the festival grounds when you are ready to continue. Once you arrive, you’ll notice the speech bubbles above some of the characters. Tap on those if you want to see what they have to say.

Penny will be surprised that you got Ismelda to help out with repairs.

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You’ll explain how you managed to do that. Penny will find it awful that Ismelda tried to frame her own sister. You’ll tell her that their relationship is quite complicated.

The following lines will differ, based on your current progress of the main story.

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Penny will wonder who deserves more sympathy, Ismelda or Annalena. There are three options to choose from. This choice will have some effect later on, and it is highly recommended to pick the third option.

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Penny will admit that it pains her to see siblings fight. You’ll agree with her. The following lines will differ, based on your current progress of the main story.

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In any case, unless Ismelda and Annalena fix their relationship, they are sure to regret it in the future. And as it seems, they will need some help with that.

Unfortunately, you won’t know where Annalena is. After thinking about it for a moment, you’ll realize that she is likely taking the Hogwarts Express.

You will need to find a way to get to Annalena before she leaves. According to Penny, you don’t have much time, so you’ll need to figure out a way to delay the train.

To do that, you will need to earn five stars within three hours. All five stars are needed to pass. Because of that, it is not recommended to start this task with an empty energy bar.

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Make sure to slide the screen left and right to see all the available actions. There are actions with bonus progress tied to Penny and your character. Focus on those if you want to save some energy.

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You’ll need to figure out a way to distract the conductor. That should stop the train from leaving the station. Hopefully, a large number of magical creatures will do the trick.

Penny will like the idea. Still, you’ll need a lot of magical creatures to put the plan into motion. Luckily, there might be someone willing to help with that.

The choice you made while talking to Barnaby and Liz will take effect here. If you didn’t upset Liz, you’ll decide to ask her and Barnaby for help. Otherwise, you’ll only be able to get help from Barnaby.

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With this, Part 3 of the Hogsmeade Festival adventure will come to an end. Hit the Collect button to claim your reward. You will receive 3 Gems.

Will your plan to delay the train work? And will you be able to help Annalena and Ismelda fix their relationship? Find out in the next part of this adventure.

Thank you for reading.