The Quibbler: Fight for the Front Page Part 3
Introduction
Hello everyone, welcome to Part 3 of our Walkthrough for The Quibbler: Fight for the Front Page Adventure of Harry Potter Hogwarts Mystery. Last time, you helped Barnaby retrace his steps from where he first saw the Moon Frog. Thankfully, he was able to remember the path he took from the forest to Hagrid’s garden, but he wanted to double-check to be sure. In the meantime, you talked to Chiara and learned that she needs the prize money to buy Wolfsbane Potion to keep her condition in check.
You decided to talk to Ismelda and see if she would be willing to work together and split the prize money. Sadly, she wasn’t interested. In the end, you decide to follow her to Hagrid’s garden and learn that she’s after a werewolf. Not only that, but she also suspects that Chiara is a werewolf, so she wants to capture her before she transforms. Luckily, you managed to push her out of the way using the Knockback Jinx just before she was struck by Ismelda’s Body-Bind curse.
Chiara successfully avoided Ismelda’s trap, and now it’s up to you to see if she’s all right. Upon starting this part, you will be met with a waiting period of four hours.
Summary
Part 3 Summary
- Task 1: Meet Chiara
- Waiting Time: 4 hours
- Location: The Clocktower Courtyard
- Requirements: 3 hours – 5/5 stars
- Choice: Tell Chiara if she should leave Hogwarts
- You need to stay: +5 Empathy
- Ismelda should leave: +5 Courage
- Task 2: Go to the Great Hall
- Location: The Great Hall
- Requirements: Your Courage level -= 1, Your Empathy level ± 1, and Your Knowledge level -= 1; 300 Coins
- Questions and Answers:
- I’m bad at keeping secrets. -You won’t need to keep a secret. (Courage)
- I’m afraid to know who it’s about. – You won’t need to know to help. (Knowledge)
- Why do you need me? – I need a good friend right now. (Empathy)
- What if I’m bad luck? – You’re the very best kind of luck! (Empathy)
- What about my Moon Frog? – You’ll have time to find it. (Empathy)
- Can you do this without me? – We need you, Barnaby. (Courage)
- Choice: Tell Barnaby why you think he can help you
- You know Ismelda: +5 Knowledge
- You know The Quibbler: +5 Knowledge
- Task 3: Go to the Three Broomsticks
- Location: The Three Broomsticks
- Requirements: 3 hours – 5/5 stars
- Choice: Tell your Ravenclaw friend how big of a joke you’re planning
- History books big: +5 Courage
- That’s for you to decide: +5 Empathy
- Rewards: 3 Gems
Walkthrough
[Disclaimer: This walkthrough will feature the gameplay from the perspective of a Year 5 student. Since the adventure is available for students of Year 5 and above, the star and attribute requirements for certain tasks might be different for you, depending on your current progress of the main story.]
Since you will likely be low on energy at this point, it is recommended to wait and let your energy recharge in the meantime. Proceed to the Courtyard once the waiting time is over. Upon arriving, you will be able to interact with some of the characters and see what they have to say. Immediately upon seeing her, you will tell Chiara you need to speak with her.

She’ll also say she wants to talk to you. She will tell you she was attacked by Ismelda and her friends. You will say that you were there when it happened. Chiara will quickly figure out that you were the one who hit her with the Knockback Jinx. You’ll offer her an explanation. She’ll smile at you and say there’s no need to explain anything.

She will make it perfectly clear she’s not mad about it, and she will thank you for saving her. Still, she will be confused by Ismelda’s actions. You’ll quickly get to the point and tell her Ismelda suspects she’s a werewolf. You will notice a worried look on Chiara’s face as soon as she hears that.

You’ll explain that Ismelda doesn’t have any proof yet. Still, she is determined to sell a werewolf photo to The Quibbler. Unfortunately, this will only make Chiara even more nervous. She will not only be afraid for herself but for Professor Dumbledore too.
She’ll wonder if leaving Hogwarts would be the best course of action for her. There are two options to reply with. If you like Chiara, it is recommended to pick the first option.

She will admit that she feels completely hopeless about the whole situation. You’ll tell her that you can still find a way to fix everything. She will agree with you and say that whenever she’s feeling down, a game of wizard’s chess helps her.

She’ll ask if you ever played wizard’s chess. The following lines will differ, based on whether you played wizard’s chess before or not.

You’ll then get to play a game of wizard’s chess with Chiara. This requires earning five stars within three hours. All five stars are needed to pass, so avoid starting this task if your energy is low.

There are bonus actions tied to Chiara and the chessboard. Prioritize those if you want to save some energy.

Chiara will end up winning the game.

You will admit you had no idea she was so skilled at wizard’s chess. You’ll think for a moment and figure out you can apply some parts of her chess strategy to protect her from Ismelda. Chiara will say that you need the plan to outsmart Ismelda if she is to keep her secret uncovered. You’ll suggest trying to make her think it was a hoax. That should make her stop going after Chiara.

Your Hufflepuff friend will agree that’s a clever idea, but sadly, there is little she can do with Ismelda keeping an eye on her. You’ll decide to meet with Barnaby and ask him for help. Proceed to the Great Hall when you are ready.
Once you arrive, you will notice the speech bubbles above some of the characters. Tap on those if you want to see what they have to say. Upon greeting Barnaby, you will ask if he had any luck locating the Moon Frog.

Unfortunately, he didn’t have much luck with it, but he’ll say he’s on the right track. You’ll be glad to hear that. You will then tell him there’s something you want to discuss with him. You’ll ask if he’s good at keeping secrets. He’ll admit he’s pretty terrible at it.

You will ask if he can keep a secret to help a friend. Barnaby will say it is better not to entrust him with any secret in that case and he’ll hope you don’t have one. You’ll explain that the person with the secret is someone important to both of you.

After thinking for a moment, you will figure out there might be a way for him to help without knowing the secret. Barnaby will be afraid he might mess things up. You will decide to try and convince him to help. The task window will display the recommended attribute levels as well as the cost of each attempt. Hit Start when you are ready to begin.

The attribute requirements for this task are fairly similar to your attribute levels, meaning you won’t be able to use them to your advantage. Thankfully, you have 7 turns to convince Barnaby, so even if you don’t make the right choice every time, you can still manage to complete this task. You can look at the images below to help you make the correct choices.
- I’m bad at keeping secrets. -You won’t need to keep a secret. (Courage)
- I’m afraid to know who it’s about. – You won’t need to know to help. (Knowledge)
- Why do you need me? – I need a good friend right now. (Empathy)
- What if I’m bad luck? – You’re the very best kind of luck! (Empathy)
- What about my Moon Frog? – You’ll have time to find it. (Empathy)
- Can you do this without me? – We need you, Barnaby. (Courage)
You will receive some friendship experience with Barnaby for completing the task.

In the end, he will agree to help. You’ll tell him you need to find a way to trick Ismelda into thinking the creature she’s after is a hoax. According to Barnaby, it won’t be an easy task. He will be curious to know why you wanted his help. There are two options to reply with. This choice won’t have any big impact on the story, so feel free to pick either option.

Barnaby will advise locating a person who is more shrewd than Ismelda. You ought to be able to outsmart her that way. He will recall how Tonks and Tulip once played a trick on her using a Nose-Biting Teacup. You’ll think Barnaby’s plan is brilliant beyond words. After all, Tonks and Tulips are both extremely talented practical jokers. Knowing he didn’t mess anything up will make Barnaby happy.

You’ll decide to find Tonks and Tulip and see if they’d be willing to help. Proceed to the Three Broomsticks when you are ready. Upon arriving, you will be able to interact with some of the characters. Tonks will happily greet you and ask why you want to meet with her and Tulip.

Your Ravenclaw friend will tell you that she almost fooled Liz into thinking she had transformed her missing frog into a tadpole. You’ll tell her you’re planning a much bigger prank for her. Tulip will be interested in learning more. There are two ways to respond. This decision will have no significant impact on the story, so feel free to select whichever option you prefer.

Tonks, on the other hand, will be surprised that you called them to talk about a prank. You’ll explain that you’re trying to help a friend and also win The Quibbler prize money.


Tonks will ask you about the friend you’re helping. Sadly, you won’t be able to tell her who the friend is. However, you will tell her that you are trying to trick Ismelda.

Tonks will be surprised to hear that. You’ll tell her you want to trick Ismelda into thinking the werewolf she’s after is a hoax. Upon hearing that, Tonks will immediately agree to help. Tulip will also look forward to pranking Ismelda.


You will then get to devise a plan. Planning the prank requires earning five stars within three hours. All five stars are needed to pass, which is why it’s not recommended to start this task if your energy bar is empty.

There are reward actions linked to Bilton and your character. Prioritize those if you want to save some energy.

In the end, you will come up with a solid plan. Barnaby will tell Ismelda he saw a werewolf near Hagrid’s garden. As for Tonks and Tulip, they will wear a werewolf disguise.

Tonks will even use her Metamorphmagus powers to transform her face into a werewolf, in order to make a disguise more convincing. Tulip will decide to make a costume for the body.

All things considered, Ismelda should be fooled once she sees them in costume. If everything goes as planned, she will give up on trying to compete for the prize. Also, you should still have enough time afterward to get the picture of the Moon Frog and earn the reward.

You’ll decide to meet with Chiara before putting the plan into motion. This will mark the end of Part 3 of The Quibbler: Fight for the Front Page adventure. Hit the Collect button to claim your reward. You will receive 3 Gems.
Will the plan be good enough to fool Ismelda into giving up on going after The Quibbler prize? And will you be able to find the Moon Frog and win the reward? Find out in the final part of this amazing adventure!
Thank you for reading.
